...The framework makes it easy creating platform independent nested windows
layers and custom components,
It contains some APIs for canvas based 2d game programming
(Sound managers etc). Developers can easily create their own components
using the apis provided.
It's built in high perf
engine also capable of complicated graphic processing and propagating events from UI thread
as well as other sources (accelerometer...). The engine also enables developer to queue sub processes which can be run synch on Asynch.