Showing 8 open source projects for "surface rendering library"

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  • 1
    WOFF2

    WOFF2

    This document documents how to run the compression reference code

    ...It integrates specialized transforms for font tables (like glyf/loca and variations data) with Brotli compression to squeeze out as many bytes as possible while preserving exact font fidelity on decode. The repository includes a compact C/C++ library and small command-line tools so you can convert existing TTF/OTF files to WOFF2 and back for testing or build pipelines. Its encoder applies deterministic, spec-compliant transformations that maximize compressibility without altering rendering results, making it safe for production web delivery. The decoder is just as strict, validating headers and table checksums to guard against malformed inputs. ...
    Downloads: 8 This Week
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  • 2
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before.
    Downloads: 0 This Week
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  • 3
    Javascript-Voronoi

    Javascript-Voronoi

    JS implementation of Fortune's algorithm to compute Voronoi cells

    This repository implements Steven Fortune’s algorithm (sweep-line method) for generating Voronoi diagrams in JavaScript, providing a performant browser-side solution for computational geometry of planar point sets. With this library you can feed a set of sites (points) and compute their Voronoi cells – the partition of the plane into regions closest to each site – in O(n log n) time. It’s especially useful in web UIs, visualizations, interactive maps, and generative-art contexts where you...
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  • 4
    MatrixTurn

    MatrixTurn

    MatixTurn is an AS3 Library used for Flash games optimizations.

    MatixTurn is an AS3 Library used for Flash games optimizations. The technique is to transform each vector graphic animation, into cached matrices, for a better computer calculation and a very fast real time rendering. Keep your files low in datasize without manually transform each of your your movie clip in bitmap. All process is done on real time processing with integrated progress bar per-loading system.
    Downloads: 0 This Week
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  • 5
    Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec
    Downloads: 0 This Week
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  • 6
    x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
    Downloads: 0 This Week
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  • 7
    The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
    Downloads: 0 This Week
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  • 8
    A class/library which uses the graphic card for linear algebra. Warning : you will need a GeForce 8 serie to take profit of this class.
    Downloads: 0 This Week
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