Showing 3 open source projects for "game map editor"

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  • 1
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
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  • 2

    Triepocalypse

    A trie data structure extracted from the typing game Typocalypse.

    The typing game Typocalypse (https://code.google.com/p/typocalypse/source/browse/#hg/Trie) used a trie data structure which has been linked to separately from the game and has been of separate interest for some years now. It has now been given its own repository. A trie is a data structure used to find strings from their prefixes. After having stored strings in the trie, the trie will efficiently find all the strings which start with a particular prefix. Project was developed using C#...
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  • 3

    ImpPath

    Simple C++ library for path manipulation

    ...For example, for working with internal application resource paths referencing a "sandboxed" virtual filesystem (like with PhysicsFS). Platform-specific path support is mainly intended for tools (e.g. map editor) which need to share a common code base (and perhaps some hard-coded resources) with the main sandboxed application (e.g. game).
    Downloads: 0 This Week
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