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A rudimentary 3D computer game that utilises artificial neural networks to enable computer agents to anticipate a target's location and shoot (bullets) in the corresponding direction.
Test Application for sorting algorithms and multithreading functions.
Test Application for sorting algorithms and multithreading functions.
Sort tests are focusing in vissprite sorting efficiency of the Doom GameEngine (1993).
More information at https://www.doomworld.com/forum/topic/102482-potential-for-improvement-in-vissprites-sorting/
a very lightweight advanced terrain-rendering and 3D map rendering sys
A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL.
It's distrib in 2-3 separate modules:
1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased.
2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
Vrecko is a component-based system capable of management and display of virtual worlds using various input and output devices.
It is in development by HCI (Human-Computer Interaction) laboratory at Faculty of Informatics, Masaryk University, Czech Republic.
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Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.
Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
aigochess is a chess-style board game and uses improved faile engine with strong AI.The feature of this game is adding two Cannon which comes from Chinese Chess into original chess. It's the official traning software for China aigo Chess Club.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
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The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3dengine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
Isometric engine for 2D rendering with XNA and SDL
Isometric engine for 2D rendering.
Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements