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a very lightweight advanced terrain-rendering and 3D map rendering sys
A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL.
It's distrib in 2-3 separate modules:
1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased.
2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
Vrecko is a component-based system capable of management and display of virtual worlds using various input and output devices.
It is in development by HCI (Human-Computer Interaction) laboratory at Faculty of Informatics, Masaryk University, Czech Republic.
Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.
Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3dengine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.