Showing 9 open source projects for "3d game source code"

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  • 1
    3D Box rotation

    3D Box rotation

    Simple example of draw and rotate 3D box

    Simple source .java file; .bat for fast re-compile and run; and pre-compiled .jar Java program with example from scratch writed in Notepad++ without Eclipse, etc., How to draw and rotate 3D box most simple way. Rotation speed regulated in simple Loop with 10 ms sleep. Use Java version 8 (OpenJDK 8, OracleJDK 8, OracleJRE 8, ..). Higher versions have an anti-aliasing error in the BufferedImage ( Windows 10 ). Python version with tkinter and math imports. Including calculated faces,...
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  • 2
    Gait Tracking With x-IMU

    Gait Tracking With x-IMU

    Foot tracking algorithm demonstrated in Seb Madgwick's 3D Tracking

    This repository provides the source code for a foot-tracking algorithm using an inertial measurement unit (IMU) attached to the foot, as demonstrated in Seb Madgwick’s “3D Tracking with IMU” video (March 2011). The method performs dead reckoning to integrate foot motion and corrects for drift at each foot strike (when the foot touches the ground) to reset error accumulation.
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  • 3
    FuzzyWuzzy

    FuzzyWuzzy

    Fuzzy string matching in Python

    We’ve made it our mission to pull in event tickets from every corner of the internet, showing you them all on the same screen so you can compare them and get to your game/concert/show as quickly as possible. Of course, a big problem with most corners of the internet is labeling. One of our most consistently frustrating issues is trying to figure out whether two ticket listings are for the same real-life event (that is, without enlisting the help of our army of interns). To pick an example...
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  • 4
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
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  • 5
    Graphal

    Graphal

    Graph algorithms interpreter, IDE, debugger, 3D visualizations.

    Graphal is an interpreter of a programming language that is mainly oriented to graph algorithms. There is a command line interpreter and a graphical integrated development environment. The IDE contains text editor for programmers, compilation and script output, advanced debugger and visualization window. The progress of the interpreted and debugged graph algorithm can be displayed in 3D scene.
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  • 6

    ImpPath

    Simple C++ library for path manipulation

    Very basic path manipulation library. Aims to be simple, intuitive and predictable (not universal). Works with std::string and std::wstring. Configurable to support both POSIX and Windows paths (drive letters only - no schemas, network paths etc), as well as some custom formats (with limitations for simplicity). All configurations understand ".." (parent directory) and "." (current directory) and handle them during normalization. However, this library never tries to access any real...
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  • 7
    Mouse Run

    Mouse Run

    Programming Game, A Practice Tool for Building Intelligent Things

    Mouse Run is a programming game where programmers can implement a mouse and let it run in a maze to hunt of cheese. It is a battle among programmers to test who can build the most intelligent mouse, given limited information during the game. Programmers need only implement one code file, extending from an abstract class that will contain the logic of the individual mouse. The game Host will gather all the mouse implementation and let them run in the maze. It is real fun for...
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  • 8
    Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
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  • 9
    Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
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