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Coupling the notion that during the search for the minimum of a function we must pass through its solution with a PSO solution generator engine, is the approach for solving, in time domain, a non-linear algebric-differential system of equations.
ProViz is a program visualization framework for Java. It is built as a plugin to the Eclipse IDE. (We are getting close to publishing resources and making this project distributable. Stay tuned!) A video demo: http://www.youtube.com/watch?v=BsoK1n-OM
Battle Code/Engine made in PHP and intended for browser games. Version 1.0-beta released after some testing. The homepage now links to the simulator available in the files.
op4j is a developer happiness tool. Its aim is to reduce the amount of similar lines of code needed to do every day tasks in our code by providing an operator chaining tool to perform easy iterations on lists, OGNL evaluation, data type conversion...
An interactive binary search tree. The user may interact with the tree by performing rotations, balancing, insertions, and deletions. For educational purposes
A fully functional red-black tree implemented in C++/CLI with an OO approach of naming and structuring which makes the code highly readable as well as easily portable to C# or Java. The package also includes a binary search tree and two traversal algorithms.
A base set of libraries. Boilerplate type code and algorithms.
Currently skuttil (Java util & parsing code) and searKit (generic Java search framework).
This is a tidy lightweight library implementing a series of C++ Design Patterns, aiming to be simple, clean and portable. This library is made to help C++ programmers to develop projects with clearer and more compact source code.
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Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
LSGTL means LLX’s Static Graph Template Library which is a light-weighted header-only template library developed mainly for static graph analysis. LSGTL is expected to be used in laboratories for research purposes mostly.
NT2 is a multi-platform C++ library providing various template matrix classes that can be used with a Matlab(tm) like syntax whose performances are close to those obtained with hand written C code. NT2 comes with various numerical toolboxes.
An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
"Extended Data Types for PHP" is a collection of PHP5 classes, which provide easily usable common data types like Lists, Trees or Graphs. Installation will be possible via an PEAR Channel or as local library in a website's code base.
Now part of Apache's Mahout machine learning project at http://mahout.apache.org/-- please see there for latest info and code and releases and support!
This is an implementation of Donald Knuth's Algorithm X ("dancing links"). This is primarily a sudoku generator and solver, though it can be used to solve other exact cover problems.
A Java package for pretty-printing a text by deciding where to introduce line-breaks and indentation. A Java implementation of Derek Oppen\'s pretty printing algorithm. It is _not_ a pretty printer for Java code, though it could be used to write one.
`ABL' is a basic flexible abstract list library defined using C preprocessor. It allows you to define linked lists of arbitrary types very easily. You also can use it as stacks and queues. You can easily define complicated types like list of lists etc.
PHP/MySQL implementation of the Active Record pattern. This project is highly focused on simplicity of usage, high compatibility (from php4/mysql3 up to php5/mysql5.1) and code cleaness.
Java Framework for automatic transformation of graph structured Process Models (incl. BPMN import) to block structured BPEL code. A graphical tool is provided for visualisation and testing.
This project provides some hyperheuristics, implemented as C libraries.
A hyperheuristic can be used to handle any optimization problem, as long as you implement some simple specific code to interact with it.
Some examples/applications are also provided.
K-automaton is a new parsing (syntactic analysis) machine isomorphous to language. Implemented in Java. Can generate Java code from grammars described in EBNF.