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    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 0 This Week
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    Algorithms & Data Structures in C++

    Algorithms & Data Structures in C++

    Algorithms & Data structures in C++

    ...After the program passes correctly, please initiate Pull Requests, the code is verified and stored in the library, and the new algorithm implementation is published in the README. TAB = 4 space. set ts=4 in vim. Graph output format is Graphviz Dot format. (the output format of the graph is in dot of graphviz.)
    Downloads: 0 This Week
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