Showing 8 open source projects for "open cell"

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  • 1
    PMCGPU

    PMCGPU

    Parallel simulators for Membrane Computing on the GPU

    Membrane Computing is a new research area (within Natural Computing) that aims to provide computing devices abstracted from the functioning and structure of living cells. These devices are called P systems. The objective of this project (PMCGPU) is to bring together all the researchers working on the development of parallel simulators for P systems, specially those using the GPU (e.g. CUDA, OpenCL, etc). Other parallel platforms are also welcome (multicore and manycore, FPGAs,...
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  • 2
    ...Citation: Yadav B, Peddinti G, Pemovska T, Khan SA, Szwajda A, Tang J, Wennerberg K and Aittokallio T. From drug response profiling to target addiction scoring in cancer cell models. (Submitted)
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  • 3
    We introduce our implementation that accelerates the distance matrix computation in the x86 and Cell Broadband Engine (BE) architecture, a homogeneous and heterogeneous multi-core system, respectively.
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  • 4
    Cell Broadband Engine Processor optimized libraries and software from Georgia Tech, for a number of libraries for FFT, MPEG, compression, and encryption. This project also includes patches to accelerate R on the Cell Broadband Engine processor.
    Downloads: 1 This Week
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  • 5
    This project aims to create an open source genetic algorithms (GA) library for the IBM Cell BE processor. A well-documented implementation of GAs is provided, along with a number of sample fitness functions illustrating how to use the GA library.
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  • 6
    Implementation of K-means algorithm on Cell Broadband Engine
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  • 7
    Celluster is an easy adaptable producer/consumer software for distributed computing on a cluster of Cell B.E. processors
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  • 8

    Iso2DEngine

    Isometric engine for 2D rendering with XNA and SDL

    Isometric engine for 2D rendering. Supported frameworks: * SDL * XNA * easily extendable to other frameworks Features: * diamond maps of different width and height * user defined tile size (via rendering metrics) * supports 1 static tile + and any amount of movable elements per cell * z-order display * supports animated tiles * supports zooming (ability to define tilesets for different rendering metrics and switch between them) * supports multi-cell elements
    Downloads: 0 This Week
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