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...Traditional pipeline parallelism methods (e.g. 1F1B or staggered pipelining) leave gaps because forward and backward phases can’t fully overlap with communication. DualPipe addresses that by scheduling micro-batches from both ends of the pipeline in a bidirectional fashion—i.e. some micro-batches flow forward while others flow backward—so that computation on one partition can coincide with communication for another.
Inspired by Grokking Algorithms and python-execution-trace, this project aims to reveal the mechanics behind algorithms via interactive visualizations of their execution. Visual representations of variables and operations augment the control flow, alongside actual source code. You can fast forward and rewind the execution to closely observe how an algorithm works. The same code that is displayed next to the illustration is also decorated using babel-plugin-trace-execution and executed to record the context at every step. Literally the same source file. Going back and forth between function execution (and call stack when algorithm uses recursion) is effortless. ...
simple algorithm for a realtime interactive visual cortex for painting
A paint program where the canvas is the visual cortex of a simple kind of artificial intelligence. You paint with the mouse into its dreams and it responds by changing what you painted gradually. There will also be an API for using it with other programs as a general high-dimensional space. Each pixel's brightness is its own dimension. Bayesian nodes have exactly 3 childs because that is all thats needed to do NAND in a fuzzy way as Bayes' Rule which is NAND at certain extremes. NAND can be...
Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
GEECoP (Graphical Editor and Engine for Constrained Processes) is a tool to graphically design control-flow graphs and their associated constraints. It supports creation of Concurrent Transaction Logic formulas and validation of constrained processes.