11 projects for "gt-main" with 2 filters applied:

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  • 1
    Grey Wolf Optimizer for Path Planning

    Grey Wolf Optimizer for Path Planning

    Grey Wolf Optimizer (GWO) path planning/trajectory

    The Grey Wolf Optimizer for Path Planning is a MATLAB-based implementation of the Grey Wolf Optimizer (GWO) algorithm designed for UAV path and trajectory planning. It allows simulation of both two-dimensional and three-dimensional UAV trajectory planning depending on parameter setups. The tool provides built-in functions to configure different UAV environments and supports multiple optimization objectives. It includes progress visualization to help monitor the optimization process during...
    Downloads: 5 This Week
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  • 2
    DualPipe

    DualPipe

    A bidirectional pipeline parallelism algorithm

    DualPipe is a bidirectional pipeline parallelism algorithm open-sourced by DeepSeek, introduced in their DeepSeek-V3 technical framework. The main goal of DualPipe is to maximize overlap between computation and communication phases during distributed training, thus reducing idle GPU time (i.e. “pipeline bubbles”) and improving cluster efficiency. Traditional pipeline parallelism methods (e.g. 1F1B or staggered pipelining) leave gaps because forward and backward phases can’t fully overlap with communication. ...
    Downloads: 0 This Week
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  • 3
    Base62 Encode/Decode Utility

    Base62 Encode/Decode Utility

    A tool for encoding/decoding to base62

    the package chewingum contains two main programs: - base62 - chew They have been implemented in perl. Base62 has been coded in c++ too. chew has been written to shorten long decimal integer numbers into base62 strings. It's not a mere base conversion, because it doesn't use arithmetic inside its logic. In this way it can convert very long numbers into strings quickly, without overflows.
    Downloads: 0 This Week
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  • 4

    TEESer

    Tool for Engineering Emergent Selforganizing bEhavioR

    ...It contains tools for analysis, tuning, macroscopic probing and simulations of distributed systems. Library of tools can be extended and everybody is encouraged to provide and share its tools with the community. The main idea is to provide application designers ability to seamlessly use tools which are helpful to design self-organizing behavior. Designers can continue to use their domain tools such as favorable simulator and by pluging it into the framework can take advantage of distributed simulations in the grid, various analyzers, optimizers (particle swarm optimization, genetic algorithms, ...). ...
    Downloads: 0 This Week
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    Gemini 3 and 200+ AI Models on One Platform

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  • 5
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. It's technically a view-dependent, continuous dynamic level-of-detail rendering algorithm. Main features are simplicity and documentation. Does easily a 4k x 4k terrain, but also much more.
    Downloads: 1 This Week
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  • 6
    A generic implementation of STL containers and some STL algorithms. The main intent is no make this STL implementation to work with any kind of pointers defined by allocator classes, e.g. memory_mgr::offset_ptr.
    Downloads: 0 This Week
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  • 7
    A library with implementation of algorithms for solving Lot Sizing problems. The main focus of the library is on ease of use, while also attempting to keep it as efficient as possible.
    Downloads: 0 This Week
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  • 8
    Provides: A tool collection for array orientated programming under Linux and Unix operating systems. Main subjects: Handling text- and numeric arrays, mainly stored in shell variables. Furtheron, some useful arithmetic solutions will be provided.
    Downloads: 0 This Week
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  • 9
    Alternative approach to minimum redundancy coding (fixed-length) without using tree data structures. The main advantages are simplicity and flexibility.
    Downloads: 0 This Week
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  • 10
    This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for mobile devices. The main objective is to allow the community to develop better and more inteligent mobile games.
    Downloads: 0 This Week
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  • 11

    Firefly's Clean Lzo

    A human-readable ISC-Licensed implementation of the LZO1X algorithm.

    LZO is a compression library which is widely used around the world. The main problem with LZO is that it is absolutely not human readable. People have done crazy stuff to get LZO to run in their language. Usually it implies inline assembly or trying to execute data which actually contains machine code. This is sick. Whoever is responsible for this sorry situation ought to be ashamed. So I'm going to deobfuscate LZO and provide a ISC implementation of this algorithm in Python and C. ...
    Downloads: 0 This Week
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