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MLPACK is a C++ machine learning library with emphasis on scalability, speed, and ease-of-use. Its aim is to make machine learning possible for novice users by means of a simple, consistent API, while simultaneously exploiting C++ language features to provide maximum performance and flexibility for expert users.
* More info + downloads: https://mlpack.org
* Git repo: https://github.com/mlpack/mlpack
go-algorithms is an open-source educational repository that provides implementations of common algorithms and data structures written in the Go programming language. The project is designed primarily as a learning resource to help developers understand how fundamental computer science concepts can be implemented idiomatically in Go. It includes a wide range of classic sorting, searching, and numerical algorithms alongside basic collection structures such as stacks, queues, linked lists, and binary trees. ...
a very lightweight advanced terrain-rendering and 3D map rendering sys
...It also adds some trees at the top of the terrain. (multitread vesion not released yet)
3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around.
The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. It's technically a view-dependent, continuous dynamic level-of-detail rendering algorithm. Main features are simplicity and documentation.
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NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
Java Component created to persist and work with trees (it doesn't matter the type of persistence). Based on "Nested Set Model of Hierarchies" by Joe Celko. [Componente Java para persistir y trabajar con árboles (no importa el tipo de persistencia)]
RunAsApproximator es un programa java multilenguaje que implementa algoritmos numéricos. Los datos de entrada son aquellos requeridos por cada algoritmo y los de salida son resultado final y los datos intermedios necesarios para alcanzar su resolución.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.