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Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a geneticalgorithm, and more.
A .net implementation of a framework for genetic algorithms. This tool enables programmers to write the "core" of their problem and have a geneticalgorithm immediately setup for solving it.
GEP is an evolutionary algorithm for function finding. This framework is a powerful way of expressing and coding genetic-like structures and quickly finding solutions through evolution by common genetic operators.
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Finds bad examples for the local search Path Partitioning algorithm
Path Partitioner constructs random graph partitions and solves the linear (or integer) programming problems that assign weights to the edges such that the performance ratio of the local search algorithm for the Path Partitioning problem is minimized. See http://www.tau.ac.il/~ohadschn/Thesis/Partitioning.pdf.
Requirements:
Microsoft Automatic Graph Layout
http://research.microsoft.com/en-us/projects/msagl/
Gurobi Optimizer
http://www.gurobi.com/
Permutations, Combinations, and Variations using C# Generics
http://www.codeproject.com/Articles/26050/Permutations-Combinations-and-Variations-using-C-G