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A trie data structure extracted from the typing game Typocalypse.
The typing game Typocalypse (https://code.google.com/p/typocalypse/source/browse/#hg/Trie) used a trie data structure which has been linked to separately from the game and has been of separate interest for some years now. It has now been given its own repository.
A trie is a data structure used to find strings from their prefixes. After having stored strings in the trie, the trie will efficiently find all the strings which start with a particular prefix.
Project was developed using C#...
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
A subset of the mostly used modules in Jakarta commons implemented in C#. Modules: TypeUtils (Copy, Verify), MapUtils (Merge, Creation), ToStringBuilder, EqualsToBuilder, TypeIntrospector , ListUtils
A fantacy MMORPG Game where the player has the mission to be a hero in his own right, where the figth is for glory and honour and maybe a broom to put in your broom closet
Isometric engine for 2D rendering with XNA and SDL
Isometric engine for 2D rendering.
Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements