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a very lightweight advanced terrain-rendering and 3D map rendering sys
A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL.
It's distrib in 2-3 separate modules:
1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased.
2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain.
pvmfractal is a highly customizable fractal viewing application, that can work interactively as an SDL or Curses app, or in batch mode as a console app. It includes many coloring algorithms, layers, and can use multiple computers for calculation using PV
It's an implementation of the A* algorithm together with a grid processor which pre-processes 8-bit bpm graphic files using a variable resolution and an SDL user interface to test it.