Showing 4 open source projects for "hard"

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    MicroGP

    MicroGP

    A multi-purpose extensible self-adaptive evolutionary algorithm

    MicroGP (µGP, ugp) is a versatile optimizer able to outperform both human experts and conventional heuristics in finding the optimal solution of hard problems. It is an evolutionary algorithm since it mimics some principles of the Neo-Darwinian paradigm. ⚠️ A new version is available on https://github.com/squillero/microgp4
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  • 2

    ImpPath

    Simple C++ library for path manipulation

    ...For example, for working with internal application resource paths referencing a "sandboxed" virtual filesystem (like with PhysicsFS). Platform-specific path support is mainly intended for tools (e.g. map editor) which need to share a common code base (and perhaps some hard-coded resources) with the main sandboxed application (e.g. game).
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  • 3

    Water Retention on Magic Squares Solver

    Water Retention on Magic Squares with Constraint-Based Local Search

    A Constraint-Based Local Search solver for the Water Retention on Magic Squares-problem. The problem is a very hard combinatorial optimisation problem, invented by Craig Knecht. More can be read about it at: http://en.wikipedia.org/wiki/Water_retention_on_mathematical_surfaces Craig's website for the problem: http://www.knechtmagicsquare.paulscomputing.com/ The solver is mainly based on the theory and ideas from my bachelor thesis, which I wrote at Uppsala University, Sweden, for the Astra Group which does research about Constraint Programming and related technologies: Water Retention on Magic Squares with Constraint-Based Local Search http://urn.kb.se/resolve?...
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  • 4
    Easy To Use Collection Classes For C And C++ The Memory Structures Library (MemSL) has implementations of structures (i.e. AVL trees, threaded trees, dynamic hashing, ...) that are extremely hard to find and far harder to implement.
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