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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
Incredibly fast Dynamic Arrays classes written in Delphi and C++
(New version 1.05 is released)
Dynamic Arrays is a set of useful incredibly fast classes for data manipulating in memory. Flexible memory control, functionality that standard containers do not have, fast operations (assembler implementation for x86 and x64 platforms). Available for Delphi all latest versions and for C++.
Powerful Hash and Double Hash classes to work with pairs of values (key and value) and with values that have two keys (key1, key2, value).
Give it a try and let me know how it works.
...Thanks to its very efficient CAS-free communication/synchronization support (e.g. few clock cycles core-to-core latency), FastFlow effectively supports the exploitation of fine grain parallelism, e.g. parallel codes managing very high frequency streams on commodity multi-core.
FastFlow works on x86, x86_64, PPC, ARM, and Linux, Mac and Win XP/7.
From Jan 1, 2018 code development migrated on GitHub at
https://github.com/fastflow/fastflow
CDS (Concurrent Data Structures) is a C++ template library of lock-free and fine-grained lock-based algorithms. It contains a collection of concurrent data structures: queues, stacks, sets, maps, etc, and safe memory reclamation schema for concurrent containers - Hazard Pointer and user-space RCU. See doxygen doc http://libcds.sourceforge.net/doc/cds-api/index.html.
The source code repo for libcds 2.x has been moved to https://github.com/khizmax/libcds
A package of Rijndael, Twofish and Serpent encryption algorithms implemented in x86 assembly. Meant to learn basics of assembly, learn about the algorithms or to be used in a C program.
x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE