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FastFlow is a C/C++ programming framework supporting the development of pattern-based parallel programs on multi/many-core, GPUs and distributed platforms. FastFlow run-time is built upon non-blocking threads and lock-free queues. Thanks to its very efficient CAS-free communication/synchronization support (e.g. few clock cycles core-to-core latency), FastFlow effectively supports the exploitation of fine grain parallelism, e.g. parallel codes managing very high frequency streams on...
a very lightweight advanced terrain-rendering and 3D map rendering sys
A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL.
It's distrib in 2-3 separate modules:
1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased.
2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
Libcutils provides a self-contained set of fundamental routines which are
essential to basically any Unix utility or daemon application written in C. The
library provides fundamental data structures such as lists, hash-maps, strings
and parsing functions for JSON or the typical dot-file based configuration data.
The following list summarizes the currently supported functionality:
* length delimited instead of NULL terminated strings
* memory management based on reference...
CLAW is a C++ Library providing various tools in different domains, like a Tweener framework, Bézier curves manipulation, a map with multiple value types, a binary search tree container implemented as an AVL and an implementation of the sockets as std::stream.
The library also includes a set of classes to easily load and write png, jpeg, gif files and other image formats.
Finally, a part of the library is devoted to artificial intelligence in games and includes a generic alpha-beta...
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20 SkipList containers for C++ that work with STL. Combines set/map functionality with random access in logn time. One container is a multilist where you can order the same elements in a variety of different ways simultaneously.
clibutils is collection of common data structures , This library supports any type, Following are the datastructures currently implemented.
1. Dynamic Array
2. Single Linked List
3. Heap
4. Map
4. Set.
This is a fully STL-compliant C++ map/set/multimap/multiset implementation for g++ using an AVL tree instead of a Red-Black tree (that is present in current libstdc++).
Red-Black Maps and Trees, written in Java. These Classes try to advoid the overhead produced by Sun's implementations. For example Trees are just Trees, nor self mapped Maps. Access on nodelevel is possible, reducing overhead while iterating over an map
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NESD-Imaging is a 2D rendering framework for Java. It combines JAI and Java2D and extends them by providing lazy rendering (do not block UI). It provides geo-positionned images rendering (à la google-map). It scales well to large image set (>500GB).
This application talks to a GPS device over the NMEA protocol via the WIGSGPSComm API. The first version of the WIGS application will present the GPS data in an intuitive fashion, and later releases will be further enhanced with special map support.