13 projects for "go-y" with 2 filters applied:

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    CloudI: A Cloud at the lowest level
    CloudI is an open-source private cloud computing framework for efficient, secure, and internal data processing. CloudI provides scaling for previously unscalable source code with efficient fault-tolerant execution of ATS, C/C++, Erlang/Elixir, Go, Haskell, Java, JavaScript/node.js, OCaml, Perl, PHP, Python, Ruby, or Rust services. The bare essentials for efficient fault-tolerant processing on a cloud!
    Downloads: 5 This Week
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  • 2
    MLPACK is a C++ machine learning library with emphasis on scalability, speed, and ease-of-use. Its aim is to make machine learning possible for novice users by means of a simple, consistent API, while simultaneously exploiting C++ language features to provide maximum performance and flexibility for expert users. * More info + downloads: https://mlpack.org * Git repo: https://github.com/mlpack/mlpack
    Downloads: 0 This Week
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  • 3
    go-algorithms

    go-algorithms

    Algorithms and data structures for golang

    go-algorithms is an open-source educational repository that provides implementations of common algorithms and data structures written in the Go programming language. The project is designed primarily as a learning resource to help developers understand how fundamental computer science concepts can be implemented idiomatically in Go. It includes a wide range of classic sorting, searching, and numerical algorithms alongside basic collection structures such as stacks, queues, linked lists, and binary trees. ...
    Downloads: 0 This Week
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  • 4
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. It's technically a view-dependent, continuous dynamic level-of-detail rendering algorithm. Main features are simplicity and documentation. ...
    Downloads: 0 This Week
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  • 5
    The C Algorithms library has moved to GitHub. Please go to the new project page: https://github.com/fragglet/c-algorithms
    Downloads: 0 This Week
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  • 6
    NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
    Downloads: 0 This Week
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  • 7
    Este proyecto constituye una adaptacion y mejora del codigo ANFIS de dominio público de Roger Jang. / This project is an adaptation and improvement of the original public domain ANFIS code of Roger Jang.
    Downloads: 0 This Week
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  • 8
    Fast cython implementation of trie data structure for Python. Development is inactive, but moved to: http://github.com/martinkozak/cytrie.
    Downloads: 0 This Week
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  • 9
    Grupo de librerías para implementar tipos abstractos de datos completamente orientados a objetos, y tambien manejo de grafos.
    Downloads: 0 This Week
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  • 10
    Java Component created to persist and work with trees (it doesn't matter the type of persistence). Based on "Nested Set Model of Hierarchies" by Joe Celko. [Componente Java para persistir y trabajar con árboles (no importa el tipo de persistencia)]
    Downloads: 0 This Week
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  • 11
    This is an attempt to use Genetic Programming for writing a go player in a pseudo-ASM. It is entirely written in Common Lisp.
    Downloads: 0 This Week
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  • 12
    RunAsApproximator es un programa java multilenguaje que implementa algoritmos numéricos. Los datos de entrada son aquellos requeridos por cada algoritmo y los de salida son resultado final y los datos intermedios necesarios para alcanzar su resolución.
    Downloads: 0 This Week
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  • 13
    JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
    Downloads: 0 This Week
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