The library currently consists of an implementation of collision detection of static/moving ellipsoids that exploits frame-coherence using separating planes. Please visit http://www.cs.hku.hk/GraphicsGroup/cd.html for paper references.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
This is a library for an extensible framework for range encoding. The framework is an extensible object-based state machine where probabilities are chosen based on the current frame the machine is in.