Showing 8 open source projects for "remove"

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  • 1
    Flatbush

    Flatbush

    A very fast static spatial index for 2D points and rectangles in JS

    A really fast static spatial index for 2D points and rectangles in JavaScript. An efficient implementation of the packed Hilbert R-tree algorithm. Enables fast spatial queries on a very large number of objects (e.g. millions), which is very useful in maps, data visualizations and computational geometry algorithms.
    Downloads: 0 This Week
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  • 2
    RBush

    RBush

    High-performance JavaScript R-tree-based 2D spatial index

    ...It's most commonly used in maps and data visualizations. The demos contain visualization of trees generated from 50k bulk-loaded random points. Open web console to see benchmarks; click on buttons to insert or remove items; click to perform search under the cursor. An optional argument to RBush defines the maximum number of entries in a tree node. 9 (used by default) is a reasonable choice for most applications. Higher value means faster insertion and slower search, and vice versa.
    Downloads: 0 This Week
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  • 3
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 1 This Week
    Last Update:
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  • 4

    Triepocalypse

    A trie data structure extracted from the typing game Typocalypse.

    The typing game Typocalypse (https://code.google.com/p/typocalypse/source/browse/#hg/Trie) used a trie data structure which has been linked to separately from the game and has been of separate interest for some years now. It has now been given its own repository. A trie is a data structure used to find strings from their prefixes. After having stored strings in the trie, the trie will efficiently find all the strings which start with a particular prefix. Project was developed using C#...
    Downloads: 0 This Week
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  • 5
    Extended SourceWare Archive Group
    ... - a server daemon : maintains a list of archives and provides updates to clients. - a creator program : to quickly make or modify an XSWAG archive file, add/remove sources and update sources info (os, compiler, architecture, contact info, author name, subject).
    Downloads: 0 This Week
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  • 6
    This is a hash table, implemented in C, supporting constant-time add/find/remove of C structures. Any structure having a unique, arbitrarily-typed key member can be hashed by adding a UT_hash_handle member to the structure and calling these macros.
    Downloads: 1 This Week
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  • 7
    avl_tree
    This project implements insert and remove operations on AVL trees. Comments in the source explain the implementation. Test applications perform a run-time check of insert and remove methods. A bash script builds and executes the test applications.
    Downloads: 0 This Week
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  • 8
    AVL Array is a sequence container (like std::vector or std::list) that allows fast insert/remove AND fast random access. Shiftable Files offers the usual file primitives plus fast insert/remove. Get the latest version via BZR in the Develop section.
    Downloads: 0 This Week
    Last Update:
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