Showing 3 open source projects for "mib linux"

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    PetoronHash-System

    PetoronHash-System

    PHASH | post-quantum XOF hashing algorithm | C++20

    PHASH is a self-contained, dependency-free, post-quantum XOF hashing algorithm implemented in modern C++20. This release delivers the first fully stable production implementation of the PetoronHash-System — a 1600-bit sponge-based hash function with domain separation, extendable output, and deterministic behavior. Key Features No external dependencies — pure C++20 implementation. Extendable Output (XOF) — supports arbitrary output length (256–8192+ bits). Post-quantum oriented design...
    Downloads: 1 This Week
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  • 2
    PI-Based Image Encoder / Converter

    PI-Based Image Encoder / Converter

    Python code able to convert / compress image to PI (3.14, π) Indexes

    Image processing tool that encodes pixel data as indices within the first 16.7 million digits of PI (π). Features high-performance Numba-accelerated search and a signature 'film-grain' aesthetic upon reconstruction. ZIP also include 16 MB file with 16,7 mil numbers of PI Benchmark(Single-Thread): Hardware & Environment Apple Silicon: Apple M2 (Mac mini/MacBook) x86_64 Platform: Intel Core Ultra 5 225F (Arrow Lake, 10 Cores) OS 1: Fedora 43 (GNOME) OS 2: Windows 11 Pro (23H2/24H2) Software: Python 3.14.3 + Numba JIT (latest) Results (Lower is better) Platform / OS CPU Time (Seconds) macOS (Native) Apple M2 52.151311 s (in default setup) Fedora Linux Intel Core Ultra 5 225F 58.536457 s (in default Power Management: Balanced) Windows 11 Intel Core Ultra 5 225F 59.681427 s (important! ...
    Downloads: 0 This Week
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  • 3
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 0 This Week
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