Showing 7 open source projects for "android game engine"

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    Real-ESRGAN ncnn Vulkan

    Real-ESRGAN ncnn Vulkan

    NCNN implementation of Real-ESRGAN

    Real-ESRGAN ncnn Vulkan is an optimized, cross-platform implementation of Real-ESRGAN using the ncnn neural network inference engine and Vulkan for hardware acceleration. Unlike the standard PyTorch-based Real-ESRGAN code, this variant is written in C/C++ and designed to run efficiently on many platforms (including Windows, Linux, and possibly Android) without requiring heavy frameworks like CUDA or Python. It provides command-line tools for upscaling images with selected models, allowing users to specify input/output paths, scaling factors, tile sizes, and model names from a compressed model set, which is particularly helpful for larger images or automated workflows. ...
    Downloads: 45 This Week
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  • 2
    Sort and Threads test

    Sort and Threads test

    Test Application for sorting algorithms and multithreading functions.

    Test Application for sorting algorithms and multithreading functions. Sort tests are focusing in vissprite sorting efficiency of the Doom Game Engine (1993). More information at https://www.doomworld.com/forum/topic/102482-potential-for-improvement-in-vissprites-sorting/
    Downloads: 0 This Week
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  • 3
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 0 This Week
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  • 4

    JSolutions

    The solution to all your problems

    The Jsolution package is a collection of programs, scripts,libraries and documents that i have written and use in my daily life.
    Downloads: 0 This Week
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  • 5
    Code snippets from the Vulcan game Engine that are graphic APIs and Libraries independent. feel free to criticize the code.
    Downloads: 0 This Week
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  • 6
    aigochess is a chess-style board game and uses improved faile engine with strong AI.The feature of this game is adding two Cannon which comes from Chinese Chess into original chess. It's the official traning software for China aigo Chess Club.
    Downloads: 0 This Week
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  • 7

    Iso2DEngine

    Isometric engine for 2D rendering with XNA and SDL

    Isometric engine for 2D rendering. Supported frameworks: * SDL * XNA * easily extendable to other frameworks Features: * diamond maps of different width and height * user defined tile size (via rendering metrics) * supports 1 static tile + and any amount of movable elements per cell * z-order display * supports animated tiles * supports zooming (ability to define tilesets for different rendering metrics and switch between them) * supports multi-cell elements
    Downloads: 0 This Week
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