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Vincent Radio {Adrix.NT}
VR Mosaic for C++ : C++ Builder VCL Applet - v.2.5
Smart Sliding Cells Game for Windows
sources & build project included
also demonstartes the use of a 2D matrix
implemented as a dynamic vector
(*) now it supports changing the Visual Style
(*) now it includes a smart automatic resolver !!
please, let me know what you think about this project
adrixnt@hotmail.it
skype: adrixnt
Written in C++ (using template). Calculator++ is a application/library for Window (POSIX). The core of code is adaptable for posix.
This algorithm support:
+ built-in operator
+ built-in functions
+ run-time functions and variables definition
+ run-time units system, units with prefix
+ constants definition
+ Pretty mathematical expressions
- Process ascii files (dev)
- vector and matrix (dev)
- graph 2D and 3D (dev)
- vector graph (dev)
- symbolic calculate (dev)
- Animations (dev)
...When we scour the web to find tickets for sale, mostly those tickets are identified by a title, date, time, and venue. We’ve built up a library of “fuzzy” string matching routines to help us along. And good news! We’re open sourcing it. The library is called “Fuzzywuzzy”, the code is pure python, and it depends only on the (excellent) difflib python library.
...For example, for working with internal application resource paths referencing a "sandboxed" virtual filesystem (like with PhysicsFS). Platform-specific path support is mainly intended for tools (e.g. map editor) which need to share a common code base (and perhaps some hard-coded resources) with the main sandboxed application (e.g. game).
Programming Game, A Practice Tool for Building Intelligent Things
Mouse Run is a programming game where programmers can implement a mouse and let it run in a maze to hunt of cheese. It is a battle among programmers to test who can build the most intelligent mouse, given limited information during the game.
Programmers need only implement one code file, extending from an abstract class that will contain the logic of the individual mouse.
Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
Isometric engine for 2D rendering with XNA and SDL
Isometric engine for 2D rendering.
Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements