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Crc32 is a Visual Basic 6 project using the crc32 algorithm.
It consists of:
* a console user interface (a native console application)
* a graphical user interface (a html-xml-javascript generated interface using the webbrowser control)
VB and JavaScript code which validates 10 and 13 digit ISBN, and converts between ISBN-10 and ISBN-13 (only ISBN-13 beginning with 978 can be converted to ISBN-10). May be useful during the January 2007 world-wide changeover to ISBN-13.
PileWorks provides the organizational structure for coordinating several different projects which approach some aspect of Pile Technology. PileWorks defines a set of interfaces and implements some basic infrastructure for Pile engines and agents.
This project aims to provide developers a convenient library about graph theory algorithm and some basic data structures. It will be developed in Java via Eclipse IDE, supporting both win32 and linux systems, and published as jar files.
Kinyosoft AutoUpdate is a module to incorporate to a system with which we will be able to deposit the functionality of exhausts route web. Doing that our system turns out to be more amicable, with major functionality and scalability
This is a collection of vb class modules written in native Visual Basic. They provide the following functionality: Processing of very large integer numbers, hashing algorithms, prime number handling and an implementation of the RSA algorithm.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
A p2p filesharing application, where every1 is forced to seed for a certain period and then every1 gets to download with a guaranteed number of seeders as well, for a certain perion of time.
The Customizable Caching Framework provides a basic but robust implementation of a cache with expiry and memory management features. It also provides entry points to populate the cache, making it reusable in several applications.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.