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Theba is a plugin-based image analysis framework for segmentation of and measurements on 3D and 2D images. Theba has a nice GUI that allows inspection and manipulation of the image and a wide range of plugins including segmentation.
A test suite and benchmark for exact Euclidean distance transform algorithms
used in Image Processing and computational geometry. It evaluates the
exactness and speed of algorithms for a large number of test
cases. Results can be visualized in Scilab.
Terra Artifex is a demo project presenting a novel approach to interactive terrain rendering for potentially infinite landscapes that can be modified in runtime.
The Flexible Registration and Evaluation Engine (f.r.e.e.) allows the composition, evaluation and optimization of image processing/registration algorithms. It also aims to boost the exchangeability and comparability of data and algorithms in research.
pvmfractal is a highly customizable fractal viewing application, that can work interactively as an SDL or Curses app, or in batch mode as a console app. It includes many coloring algorithms, layers, and can use multiple computers for calculation using PV
callgraph is a project that provides an algorithm for an optimal vertex positioning of any connected graph in 3D, as well as the library and sample application for viewing graphs in 3D.
Plantra-Trajectory Planning is a software to rebuild surfaces from cloud points, featuring shaded 3D visualization and path planning for robotics paths. It uses Voronoi diagram, Cyrus-Beck clipping, Delaunay triangulation and B-Splines.
A library written in C for lossy image compression. Library libopen/format OPEN supports two methods of compression - discrete cosine transform (used in JPEG) and discrete wavelet transform (used in JPEG2000).
Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec
pythag is an algorithm and script for computing primitive Pythagorean triples using the command line. Has an option to output to a file. It also has an option to output to a graph using GLUT, to which it now depends.
Topologia Digital (Digital Topology) is a project for the development of the practical exercises of the Digital Topology course in the Applied Mathematics Department of the Computer Science Faculty (Polytechnic University of Madrid, Spain).
The project is a collection of object pascal libraries for parsing text strings and markup languages HTML, XHTML, XML, CSS and others. Libraries are written in minimalism concept with striving for wide unification.
UIMP(Unified Image Manipulation Program) is an OS independent Image Processing system, which provides over 1000 algorithms and supports web online, console and GUI program.
NESD-Imaging is a 2D rendering framework for Java. It combines JAI and Java2D and extends them by providing lazy rendering (do not block UI). It provides geo-positionned images rendering (à la google-map). It scales well to large image set (>500GB).
The main goal of OWLVE is to visualize graphically any OWL–lite file. Using powerful RCP and GEF technologies will improve the quality of graphics and diagrams.This project includes an algorithm for similarity calculus between two OWL files.
x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
Bookinex is an application designed to index your collection of books, it supports scanning of Barcodes to recognize ISB Numbers and querying web services to collect data.
an educating tool generating heightmaps (heightmap terrains) with various algorithms, teaching how they work and how to use them, and letting you very easily try your own ideas
A Neural network based, handwriting recognition software who's aim is to have a cursive OCR software. Although it is used in handwriting recognition, it can be used as well for creating Neural Networks and learning of those networks.