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Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
fxSTL is a C++ container library. fxSTL stands for the Fixed Standard Template Library. fxSTL is not a replacement for the STL, but is rather an extension of the STL that provides implementations of fixed size containers.
This projects hosts the worlds fastest algorithms for the labeling of point-features. It especially looks for algorithms thar are free of constraints, applicable to many scenarios (e.g., visualization, maps...) and do not need any preprocessing.
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This library is a lightweight implementation of genetic algorithm, contains the most popular types of chromosomes and the basic algorithms for selection, elitism, crossing and mutation.
Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
A base set of libraries. Boilerplate type code and algorithms.
Currently skuttil (Java util & parsing code) and searKit (generic Java search framework).
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
Ertha is an open source GIS whose main focus is to guarantee easy extensibility and straightforward integration of custom modules. It provides basic geographic rendering and topologic analysis and exposes the main data structures loaded from shapefiles.
dlite is a small footprint description logic reasoner. The purpose of this project is to allow developers to easily integrate the description logic reasoning technology in their applications in order to characterize and classify complex system states.
A branch-and-prune method to find all solutions to systems of nonlinear equations. The number of variables must equal the number of equations. The variables must have proper lower and upper bounds. The solver has an interface to the AMPL environment.
This project aims to be a repository of most popular data structures written in C# language, like stacks, queues, lists, linked lists, heaps, graphs, trees, etc.
XPN is relies on a non relational native XML database, where XML documents are stored in a compressed form and indices enables fast access to structure and content, thus enabling a fast evaluation of XQuery queries.
Este proyecto constituye una adaptacion y mejora del codigo ANFIS de dominio público de Roger Jang. / This project is an adaptation and improvement of the original public domain ANFIS code of Roger Jang.
The Boehm-Demers-Weiser conservative garbage collector. The CVS source of the version 7+ collector resided here for a while, but is now on github. Other information and release snapshots are currently at http://hboehm.info/gc
A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based math library and some exotic features like general linear camera, gpu based (OpenGL) image process...
Lightweight prime number generation library. Makes use of OpenMP and aims for performance. Suitable for applications in cryptography or just for educational demonstration.
Evolutionary Structural Optimization Package (ESOP) consists of software for viewing, analyzing, and optimizing structures containing beam, truss, and membrane plate elements utilizing OpenGL and the Genetic Algorithm (GA). Created for use in M.S. theses