...These codecs, being low compression, outperform Meta's EnCodec and DAC on general audio as validated from internal blind ELO games. We trained (relatively) very low compression codecs in the pursuit of solving a core issue regarding general music and audio generation, low acoustic quality, and audible artifacts, which hinder industry use for these models. Our hope is to encourage researchers to build hierarchical generative audio models that can efficiently use high sequence length representations without sacrificing semantic abilities.