Showing 9 open source projects for "texture"

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  • 1
    Hunyuan3D 2.0

    Hunyuan3D 2.0

    High-Resolution 3D Assets Generation with Large Scale Diffusion Models

    The Hunyuan3D-2 model, developed by Tencent, is designed for generating high-resolution 3D assets using large-scale diffusion models. This model offers advanced capabilities for creating detailed 3D models, including texture enhancements, multi-view shape generation, and rapid inference for real-time applications. It is particularly useful for industries requiring high-quality 3D content, such as gaming, film, and virtual reality. Hunyuan3D-2 supports various enhancements and is available for deployment through tools like Blender and Hugging Face. Includes a user-friendly production/studio tool (Hunyuan3D-Studio) to manipulate/animate meshes. ...
    Downloads: 24 This Week
    Last Update:
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  • 2
    Hunyuan3D-2.1

    Hunyuan3D-2.1

    From Images to High-Fidelity 3D Assets

    Hunyuan3D-2.1 is Tencent Hunyuan’s advanced 3D asset generation system that produces high-fidelity 3D models with Physically Based Rendering (PBR) textures. It is fully open-source with released model weights, training, and inference code. It improves on prior versions by using a PBR texture pipeline (enabling realistic material effects like reflections and subsurface scattering) and allowing community fine-tuning and extension. It supports both shape generation (mesh geometry) and texture generation modules. Physically Based Rendering texture synthesis to model realistic material effects, including reflections, subsurface scattering, etc. ...
    Downloads: 14 This Week
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  • 3
    Hunyuan3D-1

    Hunyuan3D-1

    A Unified Framework for Text-to-3D and Image-to-3D Generation

    Hunyuan3D-1 is an earlier version in the same 3D generation line (the unified framework for text-to-3D and image-to-3D tasks) by Tencent Hunyuan. It provides a framework combining shape generation and texture synthesis, enabling users to create 3D assets from images or text conditions. While less advanced than version 2.1, it laid the foundations for the later PBR, higher resolution, and open-source enhancements. (Note: less detailed public documentation was found for Hunyuan3D-1 compared to 2.1.). Community and ecosystem support (e.g. usage via Blender addon for geometry/texture). ...
    Downloads: 0 This Week
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  • 4
    SAM 3D Objects

    SAM 3D Objects

    Models for object and human mesh reconstruction

    SAM 3D Objects is a foundation model that reconstructs full 3D geometry, texture, and spatial layout of objects and scenes from a single image. Given one RGB image and object masks (for example, from the Segment Anything family), it can generate a textured 3D mesh for each object, including pose and approximate scene layout. The model is specifically designed to be robust in real-world images with clutter, occlusions, small objects, and unusual viewpoints, where many earlier 3D-from-image systems struggle. ...
    Downloads: 9 This Week
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  • 5
    Step1X-3D

    Step1X-3D

    High-Fidelity and Controllable Generation of Textured 3D Assets

    Step1X-3D is an open-source framework for generating high-fidelity textured 3D assets from scratch — both their geometry and surface textures — using modern generative AI techniques. It combines a hybrid architecture: a geometry generation stage using a VAE-DiT model to output a watertight 3D representation (e.g. TSDF surface), and a texture synthesis stage that conditions on geometry and optionally reference input (or prompts) to produce view-consistent textures using a diffusion-based texture module. The result is fully 3D assets — meshes + textures — which can be rendered from any viewpoint, textured consistently, and used in 3D applications. To achieve this, the project includes a massive curated dataset: among more than 5 million candidate 3D assets, it filters and standardizes to produce a high-quality 2 million–asset subset suitable for training.
    Downloads: 0 This Week
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  • 6
    TRELLIS.2

    TRELLIS.2

    Native and Compact Structured Latents for 3D Generation

    TRELLIS.2 is a cutting-edge open-source model and codebase for high-fidelity 3D asset generation from 2D images, developed to push forward the state of the art in image-to-3D generation. At its core is a novel sparse voxel structure called O-Voxel that jointly encodes both geometry and surface appearance, enabling reconstruction and generation of complex 3D shapes with arbitrary topology, open surfaces, and physically based rendering (PBR) textures. The system leverages a large...
    Downloads: 25 This Week
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  • 7
    LTX-2

    LTX-2

    Python inference and LoRA trainer package for the LTX-2 audio–video

    ...It is architected to give developers low-level control over rendering pipelines, GPU resource management, shader orchestration, and cross-platform abstractions so they can craft visually compelling experiences without starting from scratch. Beyond basic rendering scaffolding, LTX-2 includes optimized math libraries, resource loaders, utilities for texture and buffer handling, and integration points for native event loops and input systems. The framework targets both interactive graphical applications and media-rich experiences, making it a solid foundation for games, creative tools, or visualization systems that demand both performance and flexibility. While being low-level, it also provides sensible defaults and helper abstractions that reduce boilerplate and help teams maintain clear, maintainable code.
    Downloads: 18 This Week
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  • 8
    Style Aligned

    Style Aligned

    Official code for Style Aligned Image Generation via Shared Attention

    StyleAligned is a diffusion-model editing technique and codebase that preserves the visual “style” of an original image while applying new semantic edits driven by text. Instead of fully re-generating an image—and risking changes to lighting, texture, or rendering choices—the method aligns internal features across denoising steps so the target edit inherits the source style. This alignment acts like a constraint on the model’s evolution, steering composition, palette, and brushwork even as objects or attributes change. The result is more consistent edits across a set, which is crucial for workflows like product variations, character sheets, or brand-coherent art. ...
    Downloads: 0 This Week
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  • 9
    SG2Im

    SG2Im

    Code for "Image Generation from Scene Graphs", Johnson et al, CVPR 201

    ...The pipeline typically predicts object layouts (bounding boxes and masks) from the graph, then renders a realistic image conditioned on those layouts. This separation lets the model reason about geometry and composition before committing to texture and color, improving spatial fidelity. The repository includes training code, datasets, and evaluation scripts so researchers can reproduce baselines and extend components such as the graph encoder or image generator. In practice, sg2im demonstrates how structured semantics can guide generative models to produce controllable, compositional imagery.
    Downloads: 0 This Week
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