Showing 8 open source projects for "self-extracing"

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  • 1
    DINOv3

    DINOv3

    Reference PyTorch implementation and models for DINOv3

    ...The learned embeddings generalize robustly across tasks like classification, retrieval, and segmentation without fine-tuning, showing state-of-the-art transfer performance among self-supervised models.
    Downloads: 27 This Week
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  • 2
    DINOv2

    DINOv2

    PyTorch code and models for the DINOv2 self-supervised learning

    DINOv2 is a self-supervised vision learning framework that produces strong, general-purpose image representations without using human labels. It builds on the DINO idea of student–teacher distillation and adapts it to modern Vision Transformer backbones with a carefully tuned recipe for data augmentation, optimization, and multi-crop training. The core promise is that a single pretrained backbone can transfer well to many downstream tasks—from linear probing on classification to retrieval, detection, and segmentation—often requiring little or no fine-tuning. ...
    Downloads: 2 This Week
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  • 3
    Lyra 2

    Lyra 2

    Project Lyra: Open Generative 3D World Models

    The Lyra 2 project is a research-driven framework developed by NVIDIA that focuses on building open generative 3D world models using advanced diffusion-based techniques. It enables the creation of fully explorable 3D environments from minimal inputs such as a single image or video, leveraging self-distillation methods to generate consistent spatial representations. The system evolves across versions, with newer iterations introducing long-horizon generation and improved 3D consistency across frames. It combines elements of computer vision, generative modeling, and spatial intelligence to produce dynamic and navigable virtual worlds. ...
    Downloads: 1 This Week
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  • 4
    ChatGPT Clone

    ChatGPT Clone

    ChatGPT interface with better UI

    ...Configuration is kept simple so newcomers can get a working chat in minutes and then dial in features like authentication or multi-model routing. While it illustrates how to hook into third-party LLM endpoints, it is typically positioned as an educational, self-hosted starter that you should operate responsibly and within provider's terms of use.
    Downloads: 5 This Week
    Last Update:
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  • 5
    Evo 2

    Evo 2

    Genome modeling and design across all domains of life

    ...The codebase is focused on local inference and generation through the Vortex inference stack rather than serving as a full training framework alone, although it also points users to training and fine-tuning resources. It supports multiple ways of working with the model, including forward passes, embeddings, generation workflows, notebooks, hosted APIs, and self-hosted deployment through NVIDIA NIM.
    Downloads: 0 This Week
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  • 6
    ConvNeXt V2

    ConvNeXt V2

    Code release for ConvNeXt V2 model

    ...The repository provides official PyTorch implementations for multiple model sizes (Atto, Femto, Pico, up through Huge), conversion from JAX weights, code for pretraining/fine-tuning, and pretrained checkpoints. It supports both self-supervised pretraining and supervised fine-tuning.
    Downloads: 1 This Week
    Last Update:
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  • 7
    MAE (Masked Autoencoders)

    MAE (Masked Autoencoders)

    PyTorch implementation of MAE

    MAE (Masked Autoencoders) is a self-supervised learning framework for visual representation learning using masked image modeling. It trains a Vision Transformer (ViT) by randomly masking a high percentage of image patches (typically 75%) and reconstructing the missing content from the remaining visible patches. This forces the model to learn semantic structure and global context without supervision.
    Downloads: 0 This Week
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  • 8
    Multi-Agent Emergence Environments

    Multi-Agent Emergence Environments

    Environment generation code for the paper "Emergent Tool Use"

    ...It was designed for the experiments described in the paper and blog post “Emergent Tool Use from Multi-Agent Autocurricula”, which investigated how complex cooperative and competitive behaviors can evolve through self-play. The repository provides environment generation code that builds on the mujoco-worldgen package, enabling dynamic creation of simulated physical environments. Developers can construct custom environments by combining modular components such as Boxes, Ramps, and RandomWalls using a flexible layering approach that reduces code duplication. ...
    Downloads: 0 This Week
    Last Update:
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