Showing 14 open source projects for "python game engine"

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  • 1
    Laya

    Laya

    Non-autoregressive System 1 decision engine

    Laya is an open-source, non-autoregressive decision engine designed to answer structured questions without generating free-form text. It supports choice, score, and yes-or-no probability decisions in a single forward pass. The system works across more than 100 languages and uses a router to select an appropriate checkpoint for each request. It can run locally on CPU or GPU hardware and includes Python and TypeScript tooling.
    Downloads: 27 This Week
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  • 2
    SAM 3

    SAM 3

    Code for running inference and finetuning with SAM 3 model

    SAM 3 (Segment Anything Model 3) is a unified foundation model for promptable segmentation in both images and videos, capable of detecting, segmenting, and tracking objects. It accepts both text prompts (open-vocabulary concepts like “red car” or “goalkeeper in white”) and visual prompts (points, boxes, masks) and returns high-quality masks, boxes, and scores for the requested concepts. Compared with SAM 2, SAM 3 introduces the ability to exhaustively segment all instances of an...
    Downloads: 95 This Week
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  • 3
    Menagerie

    Menagerie

    A collection of high-quality models for the MuJoCo physics engine

    ...The collection spans a wide range of categories including robotic arms, humanoids, quadrupeds, mobile manipulators, drones, and biomechanical systems. Users can access models directly via the robot_descriptions Python package or by cloning the repository for use in interactive MuJoCo simulations.
    Downloads: 18 This Week
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  • 4
    HunyuanWorld-Voyager

    HunyuanWorld-Voyager

    RGBD video generation model conditioned on camera input

    HunyuanWorld-Voyager is a next-generation video diffusion framework developed by Tencent-Hunyuan for generating world-consistent 3D scene videos from a single input image. By leveraging user-defined camera paths, it enables immersive scene exploration and supports controllable video synthesis with high realism. The system jointly produces aligned RGB and depth video sequences, making it directly applicable to 3D reconstruction tasks. At its core, Voyager integrates a world-consistent video...
    Downloads: 0 This Week
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  • 5
    Step-Audio

    Step-Audio

    Open-source framework for intelligent speech interaction

    Step-Audio is a unified, open-source framework aimed at building intelligent speech systems that combine both comprehension and generation: it integrates large language models (LLMs) with speech input/output to handle not only semantic understanding but also rich vocal characteristics like tone, style, dialect, emotion, and prosody. The design moves beyond traditional separate-component pipelines (ASR → text model → TTS), instead offering a multimodal model that ingests speech or audio and...
    Downloads: 2 This Week
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  • 6
    HY-World 1.5

    HY-World 1.5

    A Systematic Framework for Interactive World Modeling

    HY-WorldPlay is a Hunyuan AI project focusing on immersive multimodal content generation and interaction within virtual worlds or simulated environments. It aims to empower AI agents with the capability to both understand and generate multimedia content — including text, audio, image, and potentially 3D or game-world elements — enabling lifelike dialogue, environmental interpretations, and responsive world behavior. The platform targets use cases in digital entertainment, game worlds,...
    Downloads: 2 This Week
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  • 7
    Oasis

    Oasis

    Inference script for Oasis 500M

    Open-Oasis provides inference code and released weights for Oasis 500M, an interactive world model that generates gameplay frames conditioned on user keyboard input. Instead of rendering a pre-built game world, the system produces the next visual state via a diffusion-transformer approach, effectively “imagining” the world response to your actions in real time. The project focuses on enabling action-conditional frame generation so developers can experiment with interactive, model-generated...
    Downloads: 3 This Week
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  • 8
    Qwen3-ASR

    Qwen3-ASR

    Qwen3-ASR is an open-source series of ASR models

    Qwen3-ASR is an automatic speech recognition system in the QwenLM family, developed to convert spoken language into text with strong accuracy and real-time performance. As a specialized ASR variant of the broader Qwen language model ecosystem, it focuses on capturing reliable transcriptions from audio sources such as recordings, live streams, or conversational inputs while supporting low latency use cases. The architecture combines advanced neural acoustic modeling with context-aware...
    Downloads: 0 This Week
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  • 9
    JoyAI-VL-Interaction

    JoyAI-VL-Interaction

    An Open Real-time Video-Language Interaction System

    JoyAI-VL-Interaction is an open real-time video-language interaction system built around an 8B-scale vision-first model. It is designed to watch a webcam or livestream continuously and decide whether to speak, stay silent, or delegate a harder task. Unlike turn-based assistants, it focuses on event-driven interaction where timing matters as much as answer quality. The repository releases the model, training recipe, time-aligned interaction data, and deployable system together. Its system...
    Downloads: 0 This Week
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  • 10
    HY-World 2.0

    HY-World 2.0

    A Multi-Modal World Model for Reconstructing, Generating, Simulation

    HY-World 2.0 is a multi-modal world model framework for reconstructing, generating, and simulating navigable 3D worlds from diverse inputs. It accepts text prompts, single-view images, multi-view images, and videos, and produces 3D world representations rather than limiting output to flat video generation. For text and single-image inputs, it generates high-fidelity 3D Gaussian Splatting scenes through a multi-stage pipeline that includes panorama generation, trajectory planning, world...
    Downloads: 0 This Week
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  • 11
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    DreamCraft3D is DeepSeek’s generative 3D modeling framework / model family that likely extends their earlier 3D efforts (e.g. Shap-E or Point-E style models) with more capability, control, or expression. The name suggests a “dream crafting” metaphor—users probably supply textual or image prompts and generate 3D assets (point clouds, meshes, scenes). The repository includes model code, inference scripts, sample prompts, and possibly dataset preparation pipelines. It may integrate rendering or...
    Downloads: 0 This Week
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  • 12
    MuJoCo MPC

    MuJoCo MPC

    Real-time behaviour synthesis with MuJoCo, using Predictive Control

    ...The system supports multi-shooting optimization, enabling precise motion planning across diverse domains like quadruped locomotion, humanoid tracking, and dexterous manipulation. In addition to its C++ core, MJPC includes an experimental Python API, enabling integration with custom models and MuJoCo tasks for flexible scripting and experimentation.
    Downloads: 0 This Week
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  • 13
    Apple Neural Engine (ANE) Transformers

    Apple Neural Engine (ANE) Transformers

    Reference implementation of the Transformer architecture optimized

    ANE Transformers is a reference PyTorch implementation of Transformer components optimized for Apple Neural Engine on devices with A14 or newer and on Macs with M1 or newer chips. It demonstrates how to structure attention and related layers to achieve substantial speedups and lower peak memory compared to baseline implementations when deployed to ANE. The repository targets practitioners who want to keep familiar PyTorch modeling while preparing models for Core ML/ANE execution paths....
    Downloads: 0 This Week
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  • 14
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for...
    Downloads: 0 This Week
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