...The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for building houses or early-game tasks), and inference scripts that instantiate agents from pretrained weights. Key modules include the behavioral cloning logic, the agent wrapper, and data loading pipelines (with an accessible skeleton for loading Minecraft demonstration data). The repo also includes a run_agent.py script for testing an agent interactively, and an agent.py module encapsulating the control logic.