Showing 4 open source projects for "java code game"

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  • 1
    Oasis

    Oasis

    Inference script for Oasis 500M

    Open-Oasis provides inference code and released weights for Oasis 500M, an interactive world model that generates gameplay frames conditioned on user keyboard input. Instead of rendering a pre-built game world, the system produces the next visual state via a diffusion-transformer approach, effectively “imagining” the world response to your actions in real time. The project focuses on enabling action-conditional frame generation so developers can experiment with interactive, model-generated environments rather than static video generation alone. ...
    Downloads: 1 This Week
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  • 2
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    DreamCraft3D is DeepSeek’s generative 3D modeling framework / model family that likely extends their earlier 3D efforts (e.g. Shap-E or Point-E style models) with more capability, control, or expression. The name suggests a “dream crafting” metaphor—users probably supply textual or image prompts and generate 3D assets (point clouds, meshes, scenes). The repository includes model code, inference scripts, sample prompts, and possibly dataset preparation pipelines. It may integrate rendering or...
    Downloads: 0 This Week
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  • 3
    CodeGeeX

    CodeGeeX

    CodeGeeX: An Open Multilingual Code Generation Model (KDD 2023)

    CodeGeeX is a large-scale multilingual code generation model with 13 billion parameters, trained on 850B tokens across more than 20 programming languages. Developed with MindSpore and later made PyTorch-compatible, it is capable of multilingual code generation, cross-lingual code translation, code completion, summarization, and explanation. It has been benchmarked on HumanEval-X, a multilingual program synthesis benchmark introduced alongside the model, and achieves state-of-the-art...
    Downloads: 7 This Week
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  • 4
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction.
    Downloads: 0 This Week
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