Showing 33 open source projects for "3d game python"

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  • 1
    VGGSfM

    VGGSfM

    VGGSfM: Visual Geometry Grounded Deep Structure From Motion

    VGGSfM is an advanced structure-from-motion (SfM) framework jointly developed by Meta AI Research (GenAI) and the University of Oxford’s Visual Geometry Group (VGG). It reconstructs 3D geometry, dense depth, and camera poses directly from unordered or sequential images and videos. The system combines learned feature matching and geometric optimization to generate high-quality camera calibrations, sparse/dense point clouds, and depth maps in standard COLMAP format. Version 2.0 adds support...
    Downloads: 0 This Week
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  • 2
    Step-Video-T2V

    Step-Video-T2V

    State-of-the-art (SoTA) text-to-video pre-trained model

    Step-Video-T2V is a state-of-the-art text-to-video foundation model developed to generate videos from natural-language prompts; its 30B-parameter architecture is designed to produce coherent, temporally extended video sequences — up to around 204 frames — based on input text. Under the hood it uses a compressed latent representation (a Video-VAE) to reduce spatial and temporal redundancy, and a denoising diffusion (or similar) process over that latent space to generate smooth, plausible...
    Downloads: 1 This Week
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  • 3
    Oasis

    Oasis

    Inference script for Oasis 500M

    Open-Oasis provides inference code and released weights for Oasis 500M, an interactive world model that generates gameplay frames conditioned on user keyboard input. Instead of rendering a pre-built game world, the system produces the next visual state via a diffusion-transformer approach, effectively “imagining” the world response to your actions in real time. The project focuses on enabling action-conditional frame generation so developers can experiment with interactive, model-generated...
    Downloads: 2 This Week
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  • 4
    JoyAI-VL-Interaction

    JoyAI-VL-Interaction

    An Open Real-time Video-Language Interaction System

    JoyAI-VL-Interaction is an open real-time video-language interaction system built around an 8B-scale vision-first model. It is designed to watch a webcam or livestream continuously and decide whether to speak, stay silent, or delegate a harder task. Unlike turn-based assistants, it focuses on event-driven interaction where timing matters as much as answer quality. The repository releases the model, training recipe, time-aligned interaction data, and deployable system together. Its system...
    Downloads: 0 This Week
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  • 5
    Stable-Dreamfusion

    Stable-Dreamfusion

    Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion

    A pytorch implementation of the text-to-3D model Dreamfusion, powered by the Stable Diffusion text-to-2D model. This project is a work-in-progress and contains lots of differences from the paper. The current generation quality cannot match the results from the original paper, and many prompts still fail badly! Since the Imagen model is not publicly available, we use Stable Diffusion to replace it (implementation from diffusers). Different from Imagen, Stable-Diffusion is a latent diffusion...
    Downloads: 0 This Week
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  • 6
    Menagerie

    Menagerie

    A collection of high-quality models for the MuJoCo physics engine

    ...The repository aims to improve reproducibility and quality across robotics research by providing verified models that adhere to consistent design and physical standards. Each model directory contains its 3D assets, MJCF XML definitions, licensing information, and example scenes for visualization and testing. The collection spans a wide range of categories including robotic arms, humanoids, quadrupeds, mobile manipulators, drones, and biomechanical systems. Users can access models directly via the robot_descriptions Python package or by cloning the repository for use in interactive MuJoCo simulations.
    Downloads: 6 This Week
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  • 7
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for...
    Downloads: 0 This Week
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  • 8
    DeepSDF

    DeepSDF

    Learning Continuous Signed Distance Functions for Shape Representation

    DeepSDF is a deep learning framework for continuous 3D shape representation using Signed Distance Functions (SDFs), as presented in the CVPR 2019 paper DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation by Park et al. The framework learns a continuous implicit function that maps 3D coordinates to their corresponding signed distances from object surfaces, allowing compact, high-fidelity shape modeling. Unlike traditional discrete voxel grids or meshes, DeepSDF...
    Downloads: 2 This Week
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