Showing 3 open source projects for "clouds"

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    HunyuanWorld-Mirror

    HunyuanWorld-Mirror

    Fast and Universal 3D reconstruction model for versatile tasks

    ...The model accepts combinations of images, camera intrinsics and poses, or even depth cues, then reconstructs consistent 3D geometry suitable for downstream rendering or editing. The pipeline emphasizes both speed and flexibility so creators can go from casual captures to assets without elaborate capture rigs. Outputs can include point clouds, estimated camera parameters, and other 3D representations that plug into typical graphics workflows. The project sits within a broader family of Hunyuan models that explore world generation and 3D-consistent understanding, and this mirror variant makes the reconstruction stack easier to test. It’s attractive for rapid prototyping of scenes, environment scans, or reference assets when you need repeatable 3D results from ordinary media.
    Downloads: 0 This Week
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  • 2
    Mesh R-CNN

    Mesh R-CNN

    code for Mesh R-CNN, ICCV 2019

    Mesh R-CNN is a 3D reconstruction and object understanding framework developed by Facebook Research that extends Mask R-CNN into the 3D domain. Built on top of Detectron2 and PyTorch3D, Mesh R-CNN enables end-to-end 3D mesh prediction directly from single RGB images. The model learns to detect, segment, and reconstruct detailed 3D mesh representations of objects in natural images, bridging the gap between 2D perception and 3D understanding. Unlike voxel-based or point-based approaches, Mesh...
    Downloads: 2 This Week
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  • 3
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    ...Shap-E or Point-E style models) with more capability, control, or expression. The name suggests a “dream crafting” metaphor—users probably supply textual or image prompts and generate 3D assets (point clouds, meshes, scenes). The repository includes model code, inference scripts, sample prompts, and possibly dataset preparation pipelines. It may integrate rendering or post-processing modules (e.g. mesh smoothing, texturing) to make the outputs more output-ready. Because 3D generation is hardware‐intensive, the repository likely also includes optimizations like quantization, pruning, or inference accelerations (e.g. using FlashMLA or DeepEP) to make the generation pipeline faster or more efficient. ...
    Downloads: 0 This Week
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