Showing 8 open source projects for "3d rendering software"

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    SAM 3D Objects

    SAM 3D Objects

    Models for object and human mesh reconstruction

    ...The repository provides code to run inference, a quickstart demo.py script, and environment setup instructions that connect to hosted checkpoints and configuration files. Outputs are aimed at downstream usability: the reconstructed assets are textured meshes suitable for further editing, rendering, or integration into 3D pipelines and engines.
    Downloads: 9 This Week
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  • 2
    Hunyuan3D-2.1

    Hunyuan3D-2.1

    From Images to High-Fidelity 3D Assets

    Hunyuan3D-2.1 is Tencent Hunyuan’s advanced 3D asset generation system that produces high-fidelity 3D models with Physically Based Rendering (PBR) textures. It is fully open-source with released model weights, training, and inference code. It improves on prior versions by using a PBR texture pipeline (enabling realistic material effects like reflections and subsurface scattering) and allowing community fine-tuning and extension.
    Downloads: 11 This Week
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  • 3
    HunyuanWorld-Mirror

    HunyuanWorld-Mirror

    Fast and Universal 3D reconstruction model for versatile tasks

    HunyuanWorld-Mirror focuses on fast, universal 3D reconstruction that can ingest varied inputs and produce multiple kinds of 3D outputs. The model accepts combinations of images, camera intrinsics and poses, or even depth cues, then reconstructs consistent 3D geometry suitable for downstream rendering or editing. The pipeline emphasizes both speed and flexibility so creators can go from casual captures to assets without elaborate capture rigs.
    Downloads: 0 This Week
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  • 4
    CO3D (Common Objects in 3D)

    CO3D (Common Objects in 3D)

    Tooling for the Common Objects In 3D dataset

    CO3Dv2 (Common Objects in 3D, version 2) is a large-scale 3D computer vision dataset and toolkit from Facebook Research designed for training and evaluating category-level 3D reconstruction methods using real-world data. It builds upon the original CO3Dv1 dataset, expanding both scale and quality—featuring 2× more sequences and 4× more frames, with improved image fidelity, more accurate segmentation masks, and enhanced annotations for object-centric 3D reconstruction. CO3Dv2 enables research...
    Downloads: 0 This Week
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  • 5
    HY-World 2.0

    HY-World 2.0

    A Multi-Modal World Model for Reconstructing, Generating, Simulation

    ...The system also improves reconstruction from multi-view images and video by upgrading its feed-forward 3D prediction components and its memory-aware view generation process. Another major part of the project is WorldLens, a rendering platform designed for interactive exploration with an engine-agnostic architecture, automatic image-based lighting, collision detection, and support for character interaction.
    Downloads: 1 This Week
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  • 6
    WorldGen

    WorldGen

    Generate Any 3D Scene in Seconds

    WorldGen is an AI model and library that can generate full 3D scenes in a matter of seconds from either text prompts or reference images. It is designed to create interactive environments suitable for games, simulations, robotics research, and virtual reality, rather than just static 3D assets. The core idea is that you describe a world in natural language and WorldGen produces a navigable 3D scene that you can freely explore in 360 degrees, with loop closure so that the space remains consistent as you move around. ...
    Downloads: 0 This Week
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  • 7
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    ...It may integrate rendering or post-processing modules (e.g. mesh smoothing, texturing) to make the outputs more output-ready. Because 3D generation is hardware‐intensive, the repository likely also includes optimizations like quantization, pruning, or inference accelerations (e.g. using FlashMLA or DeepEP) to make the generation pipeline faster or more efficient.
    Downloads: 0 This Week
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  • 8
    Stable-Dreamfusion

    Stable-Dreamfusion

    Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion

    ...Therefore, we need the loss to propagate back from the VAE's encoder part too, which introduces extra time costs in training. We use the multi-resolution grid encoder to implement the NeRF backbone (implementation from torch-ngp), which enables much faster rendering.
    Downloads: 0 This Week
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