Showing 9 open source projects for "surface kernal linux"

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  • 1
    SAM 3D Body

    SAM 3D Body

    Code for running inference with the SAM 3D Body Model 3DB

    SAM 3D Body is a promptable model for single-image full-body 3D human mesh recovery, designed to estimate detailed human pose and shape from just one RGB image. It reconstructs the full body, including feet and hands, using the Momentum Human Rig (MHR), a parametric mesh representation that decouples skeletal structure from surface shape for more accurate and interpretable results. The model is trained to be robust in diverse, in-the-wild conditions, so it handles varied clothing,...
    Downloads: 21 This Week
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  • 2
    TRELLIS.2

    TRELLIS.2

    Native and Compact Structured Latents for 3D Generation

    TRELLIS.2 is a cutting-edge open-source model and codebase for high-fidelity 3D asset generation from 2D images, developed to push forward the state of the art in image-to-3D generation. At its core is a novel sparse voxel structure called O-Voxel that jointly encodes both geometry and surface appearance, enabling reconstruction and generation of complex 3D shapes with arbitrary topology, open surfaces, and physically based rendering (PBR) textures. The system leverages a large...
    Downloads: 44 This Week
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  • 3
    Mesh R-CNN

    Mesh R-CNN

    code for Mesh R-CNN, ICCV 2019

    Mesh R-CNN is a 3D reconstruction and object understanding framework developed by Facebook Research that extends Mask R-CNN into the 3D domain. Built on top of Detectron2 and PyTorch3D, Mesh R-CNN enables end-to-end 3D mesh prediction directly from single RGB images. The model learns to detect, segment, and reconstruct detailed 3D mesh representations of objects in natural images, bridging the gap between 2D perception and 3D understanding. Unlike voxel-based or point-based approaches, Mesh...
    Downloads: 0 This Week
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  • 4
    Step1X-3D

    Step1X-3D

    High-Fidelity and Controllable Generation of Textured 3D Assets

    Step1X-3D is an open-source framework for generating high-fidelity textured 3D assets from scratch — both their geometry and surface textures — using modern generative AI techniques. It combines a hybrid architecture: a geometry generation stage using a VAE-DiT model to output a watertight 3D representation (e.g. TSDF surface), and a texture synthesis stage that conditions on geometry and optionally reference input (or prompts) to produce view-consistent textures using a diffusion-based...
    Downloads: 1 This Week
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  • 5
    TRIBE v2

    TRIBE v2

    A multimodal model for brain response prediction

    TRIBE v2 is a multimodal foundation model developed by Meta AI for predicting human brain activity from naturalistic stimuli such as video, audio, and text. It is designed for in-silico neuroscience, enabling researchers to model how the brain responds to complex real-world inputs. The system integrates state-of-the-art encoders—including LLaMA for text, V-JEPA for video, and Wav2Vec-BERT for audio—into a unified Transformer architecture. This combined representation is mapped onto the...
    Downloads: 4 This Week
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  • 6
    img2obj

    img2obj

    Codex plugin that turns attached object images into code-only

    img2obj is a Codex plugin that reconstructs an object from a reference image as procedural Three.js code rather than extracting or downloading a mesh. It first checks whether the image is suitable, then creates an ObjectSculptSpec describing geometry, materials, hierarchy, pivots, sockets, and visual priorities. Reconstruction proceeds through blockout, form, look development, and interaction phases so details are added in a controlled order. The plugin supports hard-surface objects, organic...
    Downloads: 0 This Week
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  • 7
    MiniMax-M2

    MiniMax-M2

    MiniMax-M2, a model built for Max coding & agentic workflows

    MiniMax-M2 is an open-weight large language model designed specifically for high-end coding and agentic workflows while staying compact and efficient. It uses a Mixture-of-Experts (MoE) architecture with 230 billion total parameters but only 10 billion activated per token, giving it the behavior of a very large model at a fraction of the runtime cost. The model is tuned for end-to-end developer flows such as multi-file edits, compile–run–fix loops, and test-validated repairs across real...
    Downloads: 1 This Week
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  • 8
    minGPT

    minGPT

    A minimal PyTorch re-implementation of the OpenAI GPT

    minGPT is a minimalist, educational re-implementation of the GPT (Generative Pretrained Transformer) architecture built in PyTorch, designed by Andrej Karpathy to expose the core structure of a transformer-based language model in as few lines of code as possible. It strips away extraneous bells and whistles, aiming to show how a sequence of token indices is fed into a stack of transformer blocks and then decoded into the next token probabilities, with both training and inference supported....
    Downloads: 0 This Week
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  • 9
    DeepSDF

    DeepSDF

    Learning Continuous Signed Distance Functions for Shape Representation

    DeepSDF is a deep learning framework for continuous 3D shape representation using Signed Distance Functions (SDFs), as presented in the CVPR 2019 paper DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation by Park et al. The framework learns a continuous implicit function that maps 3D coordinates to their corresponding signed distances from object surfaces, allowing compact, high-fidelity shape modeling. Unlike traditional discrete voxel grids or meshes, DeepSDF...
    Downloads: 1 This Week
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