4 projects for "act" with 2 filters applied:

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    Build Agents and Models on One Platform

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  • 1
    Seamless Communication

    Seamless Communication

    Foundational Models for State-of-the-Art Speech and Text Translation

    ...The motivation is to move beyond “text in, text out” and enable direct, live, multi-turn exchange involving language, gesture, gaze, vision, and modality switching without user friction. The system architecture includes a real-time multimodal signal pipeline for audio, video, and sensor data, a dialog manager that can decide when to act (speak, gesture, point) or query, and a cross-modal reasoning layer that fuses perception with semantic context. The research prototype includes components for visual grounding (understanding when a user references something in view), gesture recognition and synthesis, and turn-taking mechanisms that mirror human conversational timing. ...
    Downloads: 2 This Week
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  • 2
    Sapiens

    Sapiens

    High-resolution models for human tasks

    Sapiens is a research framework from Meta AI focused on embodied intelligence and human-like multimodal learning, aiming to train agents that can perceive, reason, and act in complex environments. It integrates sensory inputs such as vision, audio, and proprioception into a unified learning architecture that allows agents to understand and adapt to their surroundings dynamically. The project emphasizes long-horizon reasoning and cross-modal grounding—connecting language, perception, and action into a single agentic model capable of following abstract goals. ...
    Downloads: 0 This Week
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  • 3
    GLM-4.6V

    GLM-4.6V

    GLM-4.6V/4.5V/4.1V-Thinking, towards versatile multimodal reasoning

    ...Unlike many vision-language models that treat images and text separately or require intermediate conversions, GLM-4.6V allows inputs such as images, screenshots or document pages directly as part of its reasoning pipeline — and can output or act via tools seamlessly, bridging perception and execution. Its architecture supports a very large context window (on the order of 128K tokens during training), which lets it handle complex multimodal inputs like long documents, multi-page reports, or video transcripts, while maintaining coherence across extended content. In benchmarks and internal evaluations, GLM-4.6V achieves state-of-the-art (SoTA) performance among models of comparable parameter scale on multimodal reasoning.
    Downloads: 1 This Week
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  • 4
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for building houses or early-game tasks), and inference scripts that instantiate agents from pretrained weights. ...
    Downloads: 0 This Week
    Last Update:
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