Showing 2 open source projects for "browser game engine"

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    Paessler: Easy to Use With Enterprise Power. Free Trial

    A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.

    You shouldn't have to choose between a monitoring tool that's easy to use and one that's powerful enough for a complex environment. PRTG's low-code interface lets any admin build dashboards, set alerts and monitor devices without scripting, while custom sensors and full API access are there when your team needs deeper control. One platform, no compromise. Download a free 30-day trial now.
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    Ship Agents Faster

    Transform your applications and workflows into powerful agentic systems at global scale.

    Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
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    Wigolo

    Wigolo

    The go-to web for your AI coding agent

    Wigolo is a local-first web intelligence system built for AI agents and coding assistants. It exposes search, fetching, crawling, extraction, research, monitoring, and autonomous gathering through MCP, REST, command-line tools, and SDKs. Its search engine combines results from multiple adapters using rank fusion, local reranking, and explainable evidence scores. The fetch router can escalate from ordinary HTTP requests to browser automation when it encounters dynamic pages or anti-bot challenges. Crawling supports breadth-first, depth-first, sitemap, and mapping modes while respecting robots.txt and domain rate limits. ...
    Downloads: 8 This Week
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  • 2
    vue-tetris

    vue-tetris

    Use Vue, Vuex to code Tetris

    vue-tetris is a browser-based implementation of the classic Tetris game built using the Vue.js framework, showcasing both game development concepts and modern frontend engineering practices. The project demonstrates how reactive state management and component-based architecture can be used to create interactive and dynamic applications. It includes core gameplay mechanics such as piece rotation, collision detection, line clearing, and score tracking, all implemented within a clean and modular codebase. ...
    Downloads: 3 This Week
    Last Update:
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