Showing 4 open source projects for "high performance computing"

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  • 1
    CUDA Agent

    CUDA Agent

    Large-Scale Agentic RL for High-Performance CUDA Kernel Generation

    ...The system operates in a ReAct-style loop where the agent profiles baseline implementations, writes CUDA code, compiles it in a sandbox, and iteratively refines performance. CUDA-Agent has demonstrated strong benchmark results, achieving high pass rates and significant speedups compared with compiler baselines such as torch.compile.
    Downloads: 0 This Week
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  • 2
    Habitat-Lab

    Habitat-Lab

    A modular high-level library to train embodied AI agents

    ...Providing algorithms for single and multi-agent training (via imitation or reinforcement learning, or no learning at all as in SensePlanAct pipelines), as well as tools to benchmark their performance on the defined tasks using standard metrics.
    Downloads: 2 This Week
    Last Update:
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  • 3
    AutoAgent AI

    AutoAgent AI

    Autonomous harness engineering

    AutoAgent is an experimental AI framework focused on autonomous agent engineering, where a meta-agent iteratively improves another agent’s architecture without direct human intervention. Instead of manually tuning prompts or workflows, developers define high-level goals in a configuration file, and the system continuously modifies its own tools, orchestration, and logic based on benchmark performance. It operates through a loop of testing, analyzing failures, and refining the agent’s configuration to maximize a scoring metric. The framework uses a single-file agent harness combined with structured tasks and evaluation suites to guide optimization. ...
    Downloads: 0 This Week
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  • 4
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    ...It supports two variants: Cicero (which handles full “press” negotiation) and Diplodocus (a variant focused on no-press diplomacy) as described in the README. The codebase is implemented primarily in Python with performance-critical components in C++ (via pybind11 bindings) and is configured to run in a high‐GPU cluster environment. Configuration is managed via protobuf files to define tasks such as self-play, benchmark agent comparisons, and RL training. The project is now archived and read-only, reflecting that it is no longer actively developed but remains publicly available for research use.
    Downloads: 1 This Week
    Last Update:
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