Wumpus World Game is based on knowledgebase agents and is described in the book , Artificial Intelligence : A Modern Approach (Russel - Norvig).
This is an implementation of Wumpus World (a Knowledgebase agent game) using csharp alongside prolog with a GUI.
C# has the main environment of the game and the GUI
The GUI was created using WPF , Windows Presentation Foundation
Prolog is used as the knowledgebase of the agent of Wumpus World
In order for C# to communicate with Prolog a...
This project is about implementing a logic-programming based, reasoning engine for an agent. We started with an implementation of the iff-proof procedures, by Kowalski and Fung, as an any-time algorithm written in Prolog.
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GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
GASPAR implements an dialectical argumentation framework for instantiating the artificial intellect of a software agent. In this artilect, motivations are represented in mental faculties which argue why and how these motivations can be adopted.