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GUI Ant-Miner is a tool for extracting classification rules from data. It is an updated version of a data mining algorithm called Ant-Miner (Ant Colony-based Data Miner).
THIS IS A NETBEANS 8.02 PROJECT
ENGLISH ONLY
This program was made to help me with the patent research.
It simply generates the search keywords, based on your upvotes or a downvotes of the input parameters.
It can accept a text or URL (text takes a prescedence over the URL).
If you input URL, it goes to a page, and learns its text from HTML format.
This program is intelligent as it predicts what you may want to search next, based on your personal trends.
After searching the...
An easy-to-implement library that can assist Java developers in using the GeoHash algorithm in order to create geocodes based on custom latitude and longitude values.
With the help of jGeohash, software developers will be able to quickly and easily generate a geohash code using user-defined latitude and longitude values. By using the GeoHash algorithm, the space can be divided into multiple grid shapes.
This library is a basic implementation from the GeoHash algorithm written in the...
This project contains the files required to run the Cross-Entropy Relational Reinforcement Learning Agent (CERRLA) algorithm. Note that a copy of the JESS rules engine will also be required.
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This is a GUI, Java implementation of the Ant Colony Optimisation/Particle Swarm Optimisation (PSO/ACO2) rule induction algorithm. This project was inspired by Ant-Miner, but handles continuous attributes using PSO or now Differential Evolution.
Please click on "BROWSE ALL FILES" to open a README!
What is this program?
This program is meant to search the texts and suggest sentences that might follow any inputted sentence. It was meant to help composing the writings.
How was it made?
First, I made a chatterbot to understand the concept of "predicting" the next sentence (worked as good as the Cleverbot), then I made this program that is aided by an user to compose the new writings.
SAMPLE:
Input sentence was "Learning...
The implementation of Bee Hive @ Work algorithm that simulates the foraging behavior of honey bees in nature. The aim is to provide an extensible framework that can be used by researchers to simply create new applications of this algorithm.
ECSKernel is a multiagent coordination algorithm testbed, built on the RoboCupRescue disaster simulation platform. It is easily configurable and can be used with user-generated scenarios.
TACS (Trust Ant Colony System) is a Trust model for P2P, Ad-hoc and Wireless Sensor networks (also valid for multi-agent systems) based on the bio-inspired algorithm ACS (Ant Colony System).
RL HNFP is a neuro Fuzzy model which can automatic generate set of rule. So it can implement in domain although human don't have knowledge on it. This project implement that algorithm in Java so other people can use that for their application
This project intends to create an indexing search engine, for knowledge management. The primary object is to apply an information retrieval core. And implement a knowledge data discovery theory such as data mining algorithm, text mining.
In imitative learning, an agent will attempt to match what is observed to their memory. By visualizing the incorrectly matches "scenes", this project will allow algorithm developers to gain a better understanding of what causes their algorithms to fail.
GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
NXTAI's main objective is to create a new generation of natural language processing program by using a unique neural networking model. To demonstrate the algorithm works, A chatbot will be developed as a classical example of how it can be used.