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Modular version of FAtiMA Agent Architecture. FAtiMA is an Autonomous Agent Architecture with reactive and BDI based deliberative behaviour and with emotions and reasoning capabilities.
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
nu-BDI is an extension of the Jason agent interpreter aimed at processing norms using constraints on the agent's instantiated plans. The core agent reasoning cycle now includes a component for processing norms and enforcing norm constraints.
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The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
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Project migrated: https://github.com/arktools
This library aims at providing a uniform method for simulation, prototyping, and testing of autonomous robots. It also adheres to the object-oriented paradigm to ease system configuration and development. http://www.youtube.com/watch?v=-wQVrM5SL2o&fe
Siafu simulates individual agents and their context, from home to city-wide scenarios. As a developer, you use the API to write your simulation for the purposes of data-set generation, test or visualization, optionally hooking it to your own application.
The aim of ALIVE is to develop new approaches to the engineering of flexible, adaptable distributed service-oriented systems based on the adaptation of social coordination and organisation mechanisms.
An open source chess engine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
ANts P2P realizes a third generation P2P net. It protects your privacy while you are connected and makes you not trackable, hiding your identity (ip) and crypting everything you are sending/receiving from others.
POGG (Programação Orientada a Gráficos de Gantt) é um modelo de programação que permite a distribuição de tarefas num Sistema Multiagente (SMA) criado com a plataforma JADE (Java Agent DEvelopment Framework), formando uma grade computacional.
DCOPolis is a framework for comparing and deploying distributed decision processes in heterogeneous environments, including simulation in a virtual machine.
SimIS presents an agent-based simulation environment from multiagent research to simulate Internet-of-Services systems. The simulation environment bases on Repast Simphony 1.2 (http://repast.sourceforge.net/).
Chippy is a free and open source adventure game in development where the player controls an AI agent named "Chippy", a small robotic chip that takes control of enemy robots and uses their abilities to fight other robots and solve puzzles.