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Anarchonomy is a Java application simulating AI agent based production, consumption, trade and force with a minimum of economic assumptions, letting users create and change their own rule and scenario sets.
This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.
OlsenRoutes is a software environment with a powerful difference. It provides online users with a library of statistical tools and access to Olsen's database (1985 through today) of tick-by-tick foreign exchange trading prices.
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A new project extending the basic jGameAI framework. This simulation demonstrates flocking and grouping behaviour as appearing in nature like birds and fisch schools.
The Guiey project is an attempt to develop a system for graphical user interface scripting and testing in Java. Guiey will use a computer by seeing, typing, and clicking - just like a human user.
Neural networks, this is my first steps in this neobyatnoy topic, so to speak sample pen, not all here very clear to me, but gradually improving the implementation of this project hope to bring to mind
JCheckers is a basic implementation of the checkers game using the framework from JGameAI. It is a public universitary project and will grow in future. Based on the framework JGameAI we want also improve new strategies on artificial intelligence.
This project is an implementation of a computational framework that addresses general-interest low-level problems such as real-time synchronization, sound communication and spatial agent mobility.
This project aims at creating rationally thinking agents. The agent gather information through command line or network and stores it in its memory. It uses Stanford's NLP library to understand the language statements.
GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
A chatbot framework currently implementing the ErkiTalk and irc protocol. By specifying parsers for the server's input one can easily create custom bots (if one can program in java of course ;).
GASPAR implements an dialectical argumentation framework for instantiating the artificial intellect of a software agent. In this artilect, motivations are represented in mental faculties which argue why and how these motivations can be adopted.
Procedural content generation of deterministic and complex entities, with properties and other entities inside, defined by an editable XML file, along with a framework to simulate actions, compositions, and interactions of entities.