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The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos.
Currently the FS is not in use during the Multi-Agent Contest.
JAVA based tool for easy and realtime monitoring (RTM) of data streams or groups of data streams. This tool makes it easy to monitor inherent distributed or multi-threaded applications like e.g. agent systems, financial data, logistics, RFID Systems
A demonstration of the result of using an agent based approach in software. Shows a swarm of icons representing agents that follow user selected rules.
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
Security is a subject of major concern in mobile agents. This project provides a security framework that allows the protection of mobile agents from third parties. A self-protected approach, where the agents themselves manage the process, is used.
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
Blunder is an automated tool for analyzing chained exceptions in Java. It's usefull for classify, generate a customized error message and a list for possible solutions.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
The implementation of Bee Hive @ Work algorithm that simulates the foraging behavior of honey bees in nature. The aim is to provide an extensible framework that can be used by researchers to simply create new applications of this algorithm.
Jazoo. The Zoo of virtual evolving creatures. Mostly focused on evolving communication between intelligent agents. It's in VERY early stage. Everyone's invited to join, participate, suggest, discuss etc.
This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
A framework for transferring implicit or tacit knowledge between members of a community. It works by observing the behavior of community members, and providing them with suggestions from other community members based on their past behavior.
A platform for setting up autonomic services in a distributed environment. Provides service discovery, service provisioning / usage, autonomic adaptation to the context, mobility, support for supervision and service aggregation, and more.
CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
This article talks about how to create a chatterbot that can serve as an interactive help agent. The bot has been "taught" to answer FAQs about a system. It can help solve petty issues for users quickly or point them to a human agent.
Scan, the Semantic Content ANnotator, is a semantic pipeline that helps connecting information extraction tools to semantic database. UIMA-based, it allows easy plugin-writing: information extraction, ontology control, store in RDF Repositories.