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GUI Ant-Miner is a tool for extracting classification rules from data. It is an updated version of a data mining algorithm called Ant-Miner (Ant Colony-based Data Miner).
This is a GUI, Java implementation of the Ant Colony Optimisation/Particle Swarm Optimisation (PSO/ACO2) rule induction algorithm. This project was inspired by Ant-Miner, but handles continuous attributes using PSO or now Differential Evolution.
Comprehensive agent-based e-commerce system realizing price negotations and combining: (a) adaptability and intelligence (change strategy according to history of purchases), (b) mobility (based on transfer of negotation modules and agents).
Attimas-os is an open Source project for artificial inteligence develpment tools This is a component-based toolkit enabling rapid development of FIPA compliant agents.It must supports the majority of the FIPA Experimental specifications
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This is a suite of several software agents to provide a complete architecture of lexical base as proposed in Didier Schwab's PhD. thesis. It will be used for automatic translation, information retrieval and other natural language processing tasks.
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
Ubiquity is a framework for device agents. It includes system level functionality such as networking, XML message passing, agent discovery, and GUI support for building a system of agents that wrap devices, enabling the creation of smart devices.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots