Showing 95 open source projects for "delphi code source"

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  • 1
    Conscious Artificial Intelligence

    Conscious Artificial Intelligence

    It's possible for machines to become self-aware.

    This project is a quest for conscious artificial intelligence. A number of prototypes will be developed as the project progresses. This project has 2 subprojects: Object Pascal based CAI NEURAL API - https://github.com/joaopauloschuler/neural-api Python based K-CAI NEURAL API - https://github.com/joaopauloschuler/k-neural-api A video from the first prototype has been made: http://www.youtube.com/watch?v=qH-IQgYy9zg Above video shows a popperian agent collecting mining ore from 3...
    Downloads: 0 This Week
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  • 2
    AI-Agent-Host

    AI-Agent-Host

    The AI Agent Host is a module-based development environment.

    The AI Agent Host integrates several advanced technologies and offers a unique combination of features for the development of language model-driven applications. The AI Agent Host is a module-based environment designed to facilitate rapid experimentation and testing. It includes a docker-compose configuration with QuestDB, Grafana, Code-Server and Nginx. The AI Agent Host provides a seamless interface for managing and querying data, visualizing results, and coding in real-time. The AI...
    Downloads: 0 This Week
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  • 3
    licas

    licas

    Framework for intelligent service-based networks. Mobile compatible.

    ... and a problem solver provides a range of algorithms. These can also be used separately, but advanced programming and configuration is required. A free All-in-One GUI allows you to manage services and function, and add your own modules. Example Apps are included and the images illustrate the functionality. The open source p2p server requires only the HTTP address and optional passwords. Small jar file sizes and mobile compatible.
    Downloads: 0 This Week
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  • 4
    face3D_chung
    face3D chung is a small mesh editor with which you can create 3D obj model character avatar head objects with texture from a single photo of any man or woman for your games. Works by 3D & texture morphing .Uses freebasic apps gui_chung , loadobj3ds_chung and ancient openGL . Can run on a small netbook. .Added speaking avatars with moving lips using TTS_chung_dll and aiml_chung_dll aiml chatbot .Added online speaking avatar using HTML5 , javascript , jsc3d and custom elizabot like chatbot...
    Downloads: 2 This Week
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  • 5
    Arduino garden PRS agent

    Arduino garden PRS agent

    A PRS agent designed to control our automated garden

    This code implements a Procedural Reasoning System (PRS) agent for the control of our Arduino powered automated garden.
    Downloads: 0 This Week
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  • 6
    PLaTHEA

    PLaTHEA

    People Localization and Tracking for HomE Automation

    PLaTHEA is a stereo vision based indoor localization and tracking system. The system acquires a stereo video stream from different kind of input devices included not-synchronized network cameras. An usage tutorial for an older is provided at http://www.dis.uniroma1.it/~leotta/demos/plathea/plathea.html. If you want to use this code please cite the research paper at https://onlinelibrary.wiley.com/doi/abs/10.1002/spe.2262.
    Downloads: 0 This Week
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  • 7
    .../#search|ga|1|teachingbox FOR DEVELOPERS: 1) If you use Apache Maven, just add the following dependency to your pom.xml: <dependency> <groupId>org.sf.teachingbox</groupId> <artifactId>teachingbox-core</artifactId> <version>1.2.3</version> </dependency> 2) If you want to check out the most recent source-code: git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core Documentation: https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
    Downloads: 0 This Week
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  • 8

    ANGie

    Alice Next Generation (internet entity)

    An AIML based chat bot building on the original Alice AIML 1.0.1 set produced by Dr. Wallace and the ALICE AI Foundation and the PyAIML code base written by Cort Stratton, the ANGie project incorporates additional AIML sets, adds its own AIML to the set, adds new AIML tags and additional code to provide more dynamic responses and more logical case-based-reasoning. Reading through most AIML sets it seems like the authors' intention was to have a response to every input that a bot has ever...
    Downloads: 0 This Week
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  • 9

    PyGOAPng

    Python Goal Oriented Action Planning (GOAP) library

    A library for implementing GOAP in an AI agent. Based on pygoap v3 by Leif Theden et al. Updated code to work without having pygame installed, bug-fixed functions to make them implement the behaviors that were expected, and implemented desired behaviors so that the Pirate demo works properly for all known actions and goals.
    Downloads: 0 This Week
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  • 10
    C++ Fuzzy Logic Programming Library - For problem solving in the fuzzy logic domain. It has an object oriented API well suited to C++ syntax for direct inclusion in source code. Portable to platforms that support the C++ STL.
    Downloads: 0 This Week
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  • 11
    MYRA

    MYRA

    A collection of ACO algorithms for the data mining classification task

    MYRA is a collection of Ant Colony Optimization (ACO) algorithms for the data mining classification task. It includes popular rule induction and decision tree induction algorithms. The algorithms are ready to be used from the command line or can be easily called from your own Java code. They are build using a modular architecture, so they can be easily extended to incorporate different procedures and/or use different parameter values. This project is now hosted at: https://github.com/febo...
    Downloads: 0 This Week
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  • 12
    MATSim
    MATSim is a framework for building multi-agent transport simulations. MATSim has moved to GitHub: https://github.com/matsim-org/matsim Source code and newer releases are now hosted at GitHub!
    Downloads: 0 This Week
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  • 13
    ... can be applied to generate from the latitude and longitude a geohash code and reverse. The library is kept simple and have no dependencies to other libraries. For more information about the GeoHash algorithm go to (http://en.wikipedia.org/wiki/Geohash) Snapshot from source code are available at: https://github.com/astrapi69/jgeohash.git If you have suggestions or improvements of bugfixes please contribute back via github
    Downloads: 0 This Week
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  • 14
    INGENIAS Development Kit (IDK) is a framework for analysis, design and implementation of multi-agent systems (MAS). It is based on the specification of MAS meta-models, from which tools such as the model editor and code generation are generated.
    Downloads: 6 This Week
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  • 15
    JasonRescue
    Jason (AgentSpeak) implementation for Robocup Rescue, including launcher, TCP/UDP connection and agents for FireBrigade, FireStation, AmbulanceTeam, AmbulanceCenter, PoliceForce and PoliceStation.
    Downloads: 0 This Week
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  • 16

    april

    Simulating worlds in a computer

    The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments. The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy. The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the concepts...
    Downloads: 0 This Week
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  • 17
    Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games. IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at: https://github.com/gaia-ucm/jbt Note however that all the binary files will still be distributed here at SourceForge.
    Downloads: 12 This Week
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  • 18
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 1 This Week
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  • 19
    QtCritters

    QtCritters

    Simple Qt/C++ Project for learning simulation programming.

    QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
    Downloads: 0 This Week
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  • 20
    The Swarm Framework was created by the Santa Fe Institute for multi-agent based simulations. The original source code was written in Objective C. This project aims to create a replacement for Swarm bindings for Java which needs native code to work.
    Downloads: 0 This Week
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  • 21
    RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
    Downloads: 0 This Week
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  • 22
    Java JNI API for morphological analysis of Russian. Note: C++ JNI code and the core code is at the project http://sourceforge.net/projects/seman/ .
    Downloads: 0 This Week
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  • 23
    This project is dedicated to developing a simulation of the financial market using multi-agent approach. This kind of simulation is often called an Artificial Stock Market (ASM).
    Downloads: 0 This Week
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  • 24
    This is my planning documentation and code for my thesis. The topic is learning from observation using the quake 2 and unreal tournament enviornments.
    Downloads: 0 This Week
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  • 25
    Brainstormers Public Source Code Release
    The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
    Downloads: 0 This Week
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