3 projects for "types" with 2 filters applied:

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  • 1
    C++ generic open address hash map

    C++ generic open address hash map

    Simple oaht template class

    The advantage of this project is that you can use this hash map by including only 2 files to your project. (or 1 if you want by cut/paste pool.hpp content directly in hashmap.hpp if you want). It is template and doesn't require that your contained types are PODs, it doesn't require to set delete_key and empty_key. Unlike google densemap. It is mostly "C++ unordered_map" standard conformant and if you download it, you'll find a visual studio project, or a CMakeLists.txt that integrates the test suite from GCC for unordered_map. Which this map passes. Some bench: == 1 million int pushes == *open address: 275.852 ms *reserved openaddr: 110.268 ms std unordered: 277.544 ms == 100k random erasures == *openaddr: 8.70804 ms std unordered: 20.6305 ms == 1M iteration == *openaddr: 185.528 ms std unordered: 1010.53 ms == 50k finds in 1M == *openaddr: 4.24 ms std unordered: 10.44 ms
    Downloads: 0 This Week
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  • 2

    UDatCtrl

    Small C++ lib includes container types with auto memory management

    My purpose is to create relatively small but functional library, that implements commonly used data structures like smart pointers, arrays and matrices. These classes should (if it's possible) look like 'normal' pointers or arrays but also should realize simple memory managemnets with reference counting and some additional functionality. I'm going to create lite-weight and handy interface for some scientific and engineering calculations instead of some monsters like MATLAB or etc. I'm not...
    Downloads: 0 This Week
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  • 3
    Ash C++ Template Library (AshTL)

    Ash C++ Template Library (AshTL)

    Hashing and spatial concurrency library.

    AshTL aims to provide a complete framework for dealing with spatial data in an efficient, parallel manner. As such, we primarily provide container classes and data types relating to 2D and 3D coordinate grids. AshTL is currently in alpha development (some features may not work correctly, and interfaces are likely to change). While in alpha and beta development, AshTL is licensed under AGPL v3+. Stable releases will include an exception so that AshTL itself will always be AGPL, but will not force code that uses it to be.
    Downloads: 0 This Week
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