Showing 2 open source projects for "sync"

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  • 1
    Glitch Client

    Glitch Client

    Source for the Flash-based Glitch client

    ...The client handles rendering the game world, inventory, avatars, locations, games etc., via the Flash client. The client code was later released as part of the asset archive after the game shut down. Networking / protocol logic to sync with game servers, update game state etc. (though server code is separate). Asset loading and display: integrating graphics/animations, locations, items etc. in the client view.
    Downloads: 1 This Week
    Last Update:
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  • 2
    An ActionScript 3 TCP socket wrapper with buffering and acknowledgment mechanism to prevent data loss problems in READ methods of SOCKET class.
    Downloads: 0 This Week
    Last Update:
    See Project
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