Showing 7 open source projects for "particle"

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  • 1
    Starling Framework

    Starling Framework

    2D GPU-accelerated framework for ActionScript developers

    Starling is an open-source 2D framework for ActionScript developers that leverages GPU acceleration via Adobe's Stage3D API to create smooth, high-performance games and applications across desktop and mobile platforms. It mimics the traditional Flash display list while dramatically improving performance, making it a popular choice for Flash developers transitioning into more efficient, hardware-accelerated environments.
    Downloads: 1 This Week
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  • 2
    Starling Extension Particle System

    Starling Extension Particle System

    A particle system for the Starling framework

    The Starling Extension Particle System is an ActionScript extension for the Starling framework that enables developers to integrate particle effects created with the "Particle Designer" tool by 71squared into Starling-based applications. The demo-directory contains a sample project. To compile it, add a reference to the Starling library and add the source directory that contains the particle system classes.
    Downloads: 0 This Week
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  • 3
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. ...
    Downloads: 0 This Week
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  • 4
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    ...It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection, providing a clear reference for building interactive games. The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. Though originally built with the iPad 1 and 2 in mind, it can be adapted to multiple devices by adjusting configuration files, emphasizing the principle of “one code, multi-screen.”
    Downloads: 0 This Week
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  • 5
    Flint

    Flint

    Actionscript 3 Particle Engine for Flash and Flex

    Flint is an ActionScript 3 particle engine designed for creating rich particle effects in Flash and Flex applications, providing tools for animations like fire, smoke, and explosions. This first tutorial will introduce the basics of Flint through a project to create a snow effect. Our effect will be snow flakes drifting down the screen. Each snow flake will be a particle in our particle system.
    Downloads: 0 This Week
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  • 6
    flixel

    flixel

    flixel is a free Actionscript (Flash) library

    Flixel is a free, open-source game development library written in ActionScript 3 originally for Flash, created by Adam “Atomic” Saltsman. It provides a lightweight yet powerful base framework to build 2D games: handling rendering, input, collisions, tilemaps, particles, cameras, etc. It was designed to be easy to learn and extend, useful both for simple arcade style games and more elaborate ones. It has been used for many indie / Flash games (including commercial and contest-nominated ones),...
    Downloads: 0 This Week
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  • 7
    AS3Libs

    AS3Libs

    A collection of AS3 libraries and sketches

    AS3Libs is a collection of ActionScript 3 libraries and sample sketches maintained by Grant Skinner. It includes many small independent libraries for things like collision detection, color matrices/filters, particle effects, random number utilities, path-finding, etc., as well as smaller visual/interactive sketch examples. It is intended as a resource/toolbox for developers building in AS3 (Flash / AIR). Simple library for breaking intensive tasks up across frames to maintain UI responsiveness (simple green threads). Provides common color adjustment methods for use with ColorMatrixFilter. ...
    Downloads: 0 This Week
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